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Need to combune custom units (.w3u files)

10-07-2003, 07:31 PM#1
firestorm
I've looked all over the net, and I haven't been able to find a program that can combine .w3u files. Me and a friend are both working on custom units for a map, and it'll be pretty boring without all four races. If someone has a tool that can do this, please email [it to] me: oops_sorry at hotmail.com


Thanks!
Firestorm
10-07-2003, 09:12 PM#2
PitzerMike
I don't think there is a tool out there that can do this. I could create such a program but I'm sorry I don't have the time to do it.

But if anyone else wants to create such a program I'll be glad to share my knowledge about the file structure of w3u files (it's quite simple)
10-08-2003, 12:00 AM#3
JollyOven
The file specs are already on this site.

Merging w3u files is a feature I could add in about 30 seconds to a related proggie that I am coding, so in about 30 seconds it'll be added :P
10-08-2003, 12:50 AM#4
firestorm
Allow me to be the first to offer to beta test that feature! :D
10-08-2003, 06:43 AM#5
PitzerMike
As ability, upgrade, destructible and doodad files use the same structure these should also be available to merge:D
Anyway thanks for your effort

BTW what other things will the programm be able to do?
10-08-2003, 03:03 PM#6
firestorm
Yeah, that would be nice I guess since our units have custom abilities. Go, JollyOven, go! We're cheering for you here. :D


I don't guess there's a chance of a beta version before Friday?
10-09-2003, 05:46 AM#7
JollyOven
It was originally just a converter between SLK/TXT and w3u/w3o files, at the request of several people... but now its turning into a unit editor that happens to be able to read and write to any source, as everything but the interface for that already exists. Its not something which will be useful that often, but it gave me an excuse to learn the SYLK format.
10-09-2003, 10:07 AM#8
PitzerMike
I think I will like it. What language do you use?
10-09-2003, 05:30 PM#9
firestorm
As long as it has import and export, it sounds like a program I'll be using a lot. :ggani:
10-09-2003, 07:30 PM#10
Starcraftfreak
If you add a W3U editor like the old one, which is no longer compatible, make sure it reads the fields from UnitMetaData.slk.
Also add some feature to load a customized UnitMetaData.slk.
10-10-2003, 05:05 AM#11
JollyOven
PitzerMike> C++. If I can get the code to be less incredibly ugly, I may release the source once it is done.

Starcraftfreak> Actually, its quite a bit easier to use the
MetaData SYLKs than to hardcode it. Its just a few more files to load, and one more lsearch.
10-20-2003, 09:11 PM#12
firestorm
Any update on this program?
10-23-2003, 08:43 AM#13
Starcraftfreak
I think he will update when he has new info for us.