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Problem with the mdl exporter

10-07-2003, 08:32 PM#1
RebelHero
The mdl exporter seems to turn the exported model 90 degrees.. What do I do about it?
10-07-2003, 09:33 PM#2
Ilyaelencala
I heard about the exporter doing that. It's quite easy to fix, rotate the model inside your 3d-program!
10-07-2003, 10:36 PM#3
nicoli_s
dont use kmk's importer, it is what does that, my importer doesnt rotate your model, and as we speak im getting the vertex weighting code worked out so soon mine will import full aniamtions
10-08-2003, 06:38 AM#4
RebelHero
When will the nem exporter be finished Nicoli_s? And BTW I know you said this to me in another thread, but I am using your exporter!

And I've been turning the model so it wouuld turn into the right position. But it took me about a half hour to find out how to place it then. But I did succeed... But making the entire model (geoset merging) took me a week!! :mtk: Yes I know thats long... I started learning geoset merging last week and everything went wrong. GMax wasnt compatible with most script. So I.. Got... 3DS Max...
10-09-2003, 04:21 PM#5
MadHamster
where can i find nicoles exporter?
10-09-2003, 11:17 PM#6
nicoli_s
nicoli nicoli isnt not thta hard to rememebr and my real name isnt nicole, its nicolas and u can find my importer on a link on the front page