| 08-30-2002, 09:18 PM | #1 |
Guest | I have a camera set, and I use the Camera - Apply Camera trigger to set that camera for the user, however, when I apply it, it shows the correct angle and stuff, but from the opposite side of the map. I have no idea why its' doing this, I've had no problems in other maps. Here is my trigger list- -Cinematic - Turn on letterbox -Camera - Apply Intro Cam <---- here is the problem -Cinematic - Fade in -Wait 3 secs -Camera - Pan to center of region <---- pans across entire map, only supposed to pan a small area -Wait 2 secs -Cinematic - Fade out -Wait 2 secs -Camera - Apply Medivh Cam <---- Works fine -Cinematic - Fade in -Wait 3 secs -Cinematic - Fade out -Wait 2 secs -Camera - Apply Undead Cam <---- Another problem I have no idea why it works for one cam, but not the other two? Any help? |
| 08-30-2002, 10:00 PM | #2 |
Guest | I hit a bug once in the editor where the cameras would sometimes switch places. Check all of your cameras and make sure they are where you think they are (open camera mode by pressing m, then double click on the cameras in the list to see the view from the camera). If that's not it, I'd say just redo the camera. Delete the old one, position the game view right where you want the camera to be, click add camera, and point your trigger to it again. AV |
| 08-30-2002, 10:56 PM | #3 |
Guest | I figured it out. When I'd apply the camera, it would apply to the current camera position. So what I did was pan over 0 seconds to the other side of the map, then apply the camera and things work fine. |
