| 10-09-2003, 12:18 PM | #1 |
Ok heres the map improved but still not perfect I think. I added a non skined sentry shes someone who you will meet along the campaign. I also added some more into the story about Lord Timber and the Book. Loath also explains to the Sentry why he is here....so you don't feel "What is this guy doin here anyways?" Still I need more feedback just like last time thanks. Map 1 Improved |
| 10-09-2003, 06:16 PM | #2 |
Well, I didn't meet any new people on the way there, but there was a little more story. With that, however, comes spelling and grammar mistakes ("your" instead of "you're" and other obvious spelling ones like "manny") The new loading screen looks good, but it look like it was just ripped out of something else with no mention of it being credited to anyone. I belive there was a couple minor things that could be improved also, like the learned ability icons being different. (Glove for learning and then it changes to a boot, I belive) |
| 10-10-2003, 05:28 AM | #3 |
Well, not much is really changed. Terrain is better, the music is thankfully different, the story is longer and there are items. Okay... Well, look back at the other thread for my critique. Other than the things said above, you still need to change those things. The story is also now inconsistent. First you said that he was just going to pay his respects, and later he said that he wanted to go find the spell book. Also, why is the tomb in the middle of a jungle filled with viscious animals? I wonder how many builders were maulled. Also- I want to emphasize the difficulty of the last guy some more. The blademaster is designed to kill single units quickly and effectively. Well, I was a single unit, level five, and since I got killed quickly in the last version, I made sure that no one was around me and that I had full health and mana. Well, I died. At least take his orb away, or change it to something weaker. |
| 10-11-2003, 12:35 AM | #4 |
*kicks IE* Well, my browser just ate a huge post I was doing on the things I've noticed in the new map like missing character portraits while talking to the warden or the way the warden runs back to her original position after leaving, but I really don't have anyone to blame but myself for not keeping a copy. But while I fully intend to detail everything again later, sometime when my mother isn't nearly here to see me for likely the only time all year, for now I just wanted to reiterate the following: I'm glad to see some more story pieces in place, both in terms of expanding what was already there and adding new sequences, but I must say I would still like to see more. I would gladly have traded the reaction to the healing fountain for the suggested reaction to seeing orcs at the tomb for the first time. (And likely a matching reaction wondering why there are orcs at their little advance base to the far south.) Also, I would like to second/third/whatever the sentiment that the grammer and spelling need some work. I would also add onto this that the dialogue needs some stylistic work. The lines sometimes fail to grab me and suspend my disbelief, pulling me into this brave new world. And while I'm sure the spelling and grammar likely have something to do with this, some extra style could be useful too. If writing is not your strong suit, I'm stalling on my own campaign, and I'd be willing to try to proofread/spice up your dialogue for you, if you'd like. If you want some help cleaning up your script, PM/e-mail me to discuss what I'd need from you. And if not, then good luck on your own! :gsmile: Aside from that, the other glaring problem is that the end boss is impossibly hard, even for someone who's killed everything on the map, but Myster Mystery has already outlined this better than I ever could, so I'll just let his comments stand. But don't get me wrong... You've made good improvements, notably on the story, terrain, and music. (Though you really can't appreciate the terrain properly from the default viewpoint... but that's more a WC3 thing than your map.) Oh, and thank goodness you have some items now! But praise doesn't get a map improved... criticisms do. Good luck! Later, when I have time, I promise to re-list the other, smaller issues I found such as pathing problems, but for now, I must bow out. (EDIT) OK... Mom's in her hotel now, so back to business. (Sorry to drag personal stuff into this.) A brief list of things I noticed as I played.
Anyway, that's all that comes to mind now, so if it's not on that list, it's REALLY not work nitpicking over. Best of luck, and don't forget that offer to help you with the script if you'd like! |
