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Bug in animation ?

10-09-2003, 05:03 PM#1
abriko
Look at this :
Bone "boom1" {
ObjectId 14,
GeosetId 25,
GeosetAnimId None,
Translation 6 {
Bezier,
7999: { 0.0, 0.0, -100.0 },
InTan { 0.0, 0.0, -100.0 },
OutTan { 0.0, 0.0, -100.0 },
8000: { 0.0, 0.0, 204 },
InTan { 0.0, 0.0, 204 },
OutTan { 0.0, 0.0, 204 },
8300: { 0.0, 0.0, 204},
InTan { 0.0, 0.0, 204 },
OutTan { 0.0, 0.0, 204 },
8700: { 0.0, 0.0, 204 },
InTan { 0.0, 0.0, 204 },
OutTan { 0.0, 0.0, 204 },
8750: { 0.0, 0.0, 204 },
InTan { 0.0, 0.0, 204 },
OutTan { 0.0, 0.0, 204 },
8900: { 0.0, 0.0, -100},
InTan { 0.0, 0.0, -100 },
OutTan { 0.0, 0.0, -100 },
}
Rotation 6 {
Linear,
7900: { 0.0, 0.0, 0.0, 1.0 },
8000: { 0.0, 0.0, 0.0, 1.0 },
8300: { 0.0, 0.0, 0.0, 1.0 },
8700: { 0.0, 0.0, 0.0, 1.0 },
8750: { 0.0, 0.0, 0.0, 1.0 },
8900: { 0.0, 0.0, 0.0, 1.0 },
}
Scaling 6 {
Linear,
7900: { 1, 1, 1},
8000: { 18, 18, 18 },
8300: { 20, 20, 20 },
8700: { 20, 20, 20 },
8750: { 16, 16, 16 },
8900: { 1, 1, 1 },
}
}


like this my animation could be perfect !!
But when i see it in game, the scaling of geoset make something like this :
Scaling 6 {
Linear,
7900: { 1, 1, 1},
8000: { 18, 18, 18 },
???? : { 1, 1, 1 },
8300: { 20, 20, 20 },
8700: { 20, 20, 20 },
8750: { 16, 16, 16 },
8900: { 1, 1, 1 },



If anyone see what the problem, tell me. I can send model.
10-09-2003, 07:20 PM#2
Triceron
What kind of animation is it? You have to be more specific on your problem if you want it to be fixed.

Anyways, what I think is the problem is probably the scale keys on your bones. Try deleting the scale keys and check that out.
10-09-2003, 07:22 PM#3
abriko
thk you, its fixed now :ggani:
My animation is the death.. and it start at 7500... i wrote 7900: { 1, 1, 1}, before that and its ok :)