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Triggers for Units to run a maze

10-09-2003, 07:13 PM#1
callys
I know how to do the basic unit spawn triggers with "Unit - Order (Picked unit) to Move To (Center of *region here* <gen>)" but my problem is some of my units just run the wrong way. They still end up at up at the same end point, but at first they go the wrong way. I wanted to make another region along the correct path and have them told to go there first, then to the final location. But since the editor immediately tells them to go to teh second location after telling them to go to the first, they just ignore the first location. If I have the editor wait before telling to them to go to the second location the units continously backtrack for the amount of time told to wait on their way to the goal.

Any help here guys?
10-09-2003, 07:41 PM#2
Coffein
Order the unit to go to region 2 when it enters region 1
10-09-2003, 07:46 PM#3
Dark_Templar
Ok, let's see...

Put a wait for condition - unit in region equal to true function between the move to regions functions.

As ROC does not have this function, whether you're using ROC, enable a trigger that will check if the unit is in region and then trigger the action (move the unit's to their final destination)

Or...

Place some pathing blockers to prevent units from taking the wrong way (you may remove them (destructible) after the units made their part)