| 10-10-2003, 01:51 AM | #1 |
Well, ROANN kinda died, but anyway, im makinging a battleship game like where you buy your cannons and stuff. But im haveing a problem with that, even though the cannons fly, have no collision size AND have collisions turned off they still push the ship around, any ideas? |
| 10-10-2003, 02:01 AM | #2 |
You're absolutely sure you have collisions truned off? Because when you have those off that means it colides with NOTHING. Absolutely Nothing. Not even the black end of mission area stuff.... I really don't know.... Double-Check about the collisions... |
| 10-10-2003, 02:06 AM | #3 |
Yup, the collisions are off, if the trigger is fireing they are, thing thing is, if the units are moving they don't disrupt anything, yet when they are NOT moving its like they regain thier old collision size and push everything away. |
| 10-10-2003, 07:26 PM | #4 |
hmmm, mayby its the pathing map? hmmm il go check.... |
| 10-10-2003, 07:51 PM | #5 |
If you have a pathing map on that is DEFINATLY it, even with no colision a unit will still not walk through a building because of the buildings pathing map. |
| 10-10-2003, 07:59 PM | #6 |
nope, its not the pathing map,here il throw in the map, see if you guys can figure it out, just buy a cannon from the dockand it will push the ship in a random direction, see if you can figure out whats wrong. |
| 10-10-2003, 08:07 PM | #7 |
Interesting map. I saw what you meant though, it does push the ship around. Make the cannons fly HIGH and then make them invisible, maybe that will work... if you do that you would have to adjust the "z projectile launch" to be negative so that it would still shoot out of the ship. also you might want to set "Can Flee" in the objected editor for the ship to "NO" because as it is, it tries to run when its shot. Or at least is seemed to. |
| 10-10-2003, 08:15 PM | #8 |
nope, that doesn't do anything (oh yeah, thx for pointing the flee thing out, I always forget about that button..), hmm this is just not rght now, lol EDIT: maybe if I make it constantly turn the colision off? hmm il give it a shot |
| 10-10-2003, 08:29 PM | #9 |
nope, did nothing. Damnit, this is getting annoying |
| 10-10-2003, 08:34 PM | #10 |
Is the ship set to flying too? the reason I ask is the ONLY time I ever seen this before is when a whole group of flying units were against eachother... If so, try making it so the ship is not flying. |
| 10-10-2003, 08:37 PM | #11 |
k, found the problem, if you play a game of melee tft and you mass air, you will notice that the units move together in a tight group, and when they reach a destination they will fan out, this is exactly what is happening to your battleship, go to the object editor look for movement - group seperation - Enabled and set the value to false. |
| 10-10-2003, 08:51 PM | #12 |
"THANK YOU THANK YOU THANK YOU" This is one of those times I feel so dumb I have to write in pink letters *bawls* |
