| 10-10-2003, 09:03 AM | #1 |
ok so I made some custom units, and used the gruntmaster .ai file as base and just exchanged all the orc id tags with my own: Obla -> O00A:Obla I imported the .ai file with the import manager I start it durimg map initialization with AI trigger as melee and campaign AI for player 1 (that's the defauolt com player right?) All the units do is stand aronud and look like fish on land...when I attack them once they start mining but nothing more...how would I get this .ai file to work without having to trigger it all 'by hand' ? |
| 10-10-2003, 11:29 AM | #2 |
The id tags are always 4-letter-codes, so instead of O00A:Obla you have to use only O00A. |
| 10-10-2003, 01:37 PM | #3 |
alright changed to 4 letter tags..stil no worky...does it need to be initialized in a different way than I posted above or? oh btw andy...does the amai take up all your time or might there be some left for the rst of us? ;) |
| 10-10-2003, 04:40 PM | #4 |
Have you checked your changed script with the script checker ? That is the easiest way to find problems in it. As for initialization, what player have you set as computer player ? Just start the script for that one. Until the next version of AMAI is released I will definitely not do any other projects. But I hope that is done soon. |
