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I have an ambitious project . . .

10-10-2003, 04:03 PM#1
Shadowfax
For any of you who walk the line of FPS games, you may recall an old quasi-3d shooter named Wolfenstein 3-D from way back in 1992. Many critics credit this game with starting the PC game revolution that lead to Doom, the Quake series, and Half-Life, just to name a few.

Back in the day, I was quite the Wolfenstein fanatic. I cranked out Total Conversions and source code along with the other folks at the Yahoo Wolfenstein Fanclub. But anyway, I had a thought:

This huge RPG that I've been working on has fallen short now that I realize that I can't use the Blizzard Transition Triggers, so I need something new: I believe it is entirely possible to port Wolfenstein 3-D to the Warcraft III engine.

I love doing map work, so that part is covered, but I'm in need of an experienced:

a.) Modeller to make all the new enemy models, or
b.) Skinner to do a damn good job of re-skinning some current models.

Just a Wolfenstein primer:

You play the role of Capt. B.J. Blazkowicz, a U.S. special ops who was captured by Nazis in 1945 and thrown into Castle Wolfenstein to slowly rot and die. He kills his cell guard and then sets out to escape.

There are no "monsters" in the game, except for Zombies which are part of a Nazi experiment trying to use the undead as a new type of army. You basically fight SS guards and some rabid german shepherds.

If anyone is interested, let me know

-Gerald "Hugh" Heffner
www.agentss.net/hci
[email protected]