| 08-31-2002, 02:44 AM | #1 |
Guest | which reminds me, can someone tell me how to get something like this working properly : Making several locations (or random neutral unit spawns?) which, at timed intervals or other events (another wave killed?) spawn new sets (if timed, with the game cache you can switch maps, will the game timer continue to run and allow you to make it so that the random spawns will actually catch up when you return to this map?) of units...each drawing from a "pool", containing a certain amount of a creature of my choice...so I can define "teams" that spawn, but are not necessarily identical each spawn time, but similar in make up...sometimes 2 quillboars, sometimes a razormane medicine man and a hunter... you get the idea? I was hoping I could use the unit groups defined in a "random" spawner... (you know, neutral unit-random, properties) |
| 08-31-2002, 11:57 PM | #2 |
Guest | Um...is this just to hard to do? (I'm mainly stuck on the "randomness" of it all) |
