| 10-11-2003, 04:32 AM | #1 |
I have successfully created a gate that is a unit, erm... sort of. By basing the "Open and Close Gate" spell off of Bear Form I have made it switch pathings with another unit identical is every way except that units can walk through the center. The problem is animating it properly. I want it to open by playing the "Death Alternate" animation, but perminantly stay open until switched into "Closed" mode. And when I switch back to closed ("Night Elf") form, to play "Stand" animation. The stand animation is rather easy though because its the default one... MY main problems are: Keeping it playing the Death Alternate animation, I want it to remain open. and Finding the right event/condition to detect when he switches back to closed ("Night Elf") mode. |
| 10-11-2003, 04:41 AM | #2 |
... Try play animation using rare animations (or something similar to that) and use the death alternate animation |
| 10-11-2003, 04:52 AM | #3 |
But he doesn't stay that way... |
| 10-11-2003, 04:57 AM | #4 |
you can try setting animation speed to 0% If you need it to attack/move then short of editing the .mdl you're out of luck... If not then it should stay in the death animation until you play a different one |
| 10-11-2003, 12:47 PM | #5 |
How do I set animation speed? |
| 10-11-2003, 01:33 PM | #6 |
Actions - Animation - Change Unit Animation Speed |
