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Random Spawn

08-31-2002, 05:16 AM#1
Guest
Ok. I need a little help. I have an array set up for my spawn points like so:

Set spawn_points[1]=B <gen>
Set spawn_points[2]=C <gen>
Set spawn_points[3]=D <gen>
Set spawn_points[4]=E <gen>
Set spawn_points[5]=F <gen>
Set spawn_points[6]=G <gen>
Set spawn_points[7]=H <gen>
Set spawn_points[8]=A <gen>




Now what I am trying to do is have the monsters spawn at random locations. So this is what I am using.

Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Set r= ((Random integer number between 0 and 7)+1)
Unit - Create monster_amount monsters[i] for Player 12(Brown) at (Center of spawn_points[r]) facing (Random point in (Initial camera bounds))
Unit Group - Order (Units in spawn_points[i]) to Move To (Center of M <gen>)


It will spawn the units at the same location everytime. It is spawning at spawn_points[7] everytime. Any ideas?
08-31-2002, 06:25 AM#2
Guest
I couldn't tell you, but when I was first experimenting with random numbers, they didn't work...then I tried my map on bnet, and they worked fine...try playing it on bnet, that might fix your problem...
08-31-2002, 06:27 AM#3
Guest
The testmap function (-loadmap) used in WorldEdit generates the exact same random #'s, variables, etc. when it runs your map.

Don't use the testmap function if you want to truely test your maps out. ;)
08-31-2002, 02:59 PM#4
Guest
Thanks guys. I will try that.