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Serversplits with get local player and multiboards?

10-12-2003, 08:14 PM#1
Norbo
I'm working on a feature right now in my map... It requires a unique multiboard for every player. To accomplish this, it requires GetLocalPlayer() to be called.

If I remember correctly, GetLocalPlayer() can sometimes cause splits and sometimes it doesn't.. Is this one of the deadly instances, or can I continue working on this without worry?