| 10-14-2003, 01:33 AM | #1 |
How do I do this? Say i wanted to remove patrol from a unit how do I? Also what if I wanted to reposition or change a base icons looks? |
| 10-14-2003, 01:40 AM | #2 |
welll, you can change the icons on Advanced/Game Interfaces... along with other stuff but dunno about removing or repositioning |
| 10-14-2003, 01:59 AM | #3 |
Use the core files: Units\CommandStrings.txt Units\CommandFunc.txt |
| 10-14-2003, 02:39 PM | #4 |
k thx |
| 10-14-2003, 04:36 PM | #5 |
Removing them form the unit is easy. Just make a trigger that removes an ability from the unit, convert it to custom text and replace the abil id by 'Amov' or whatever |
| 10-14-2003, 05:39 PM | #6 |
Holy sh*t!?!? That works?!?! |
| 10-14-2003, 08:06 PM | #7 |
Yes it does. Some basic abilities: Code:
//Build Abilities (build submenu)
call UnitRemoveAbilityBJ('ANbu',U)
call UnitRemoveAbilityBJ('AHbu',U)
call UnitRemoveAbilityBJ('AObu',U)
call UnitRemoveAbilityBJ('AEbu',U)
call UnitRemoveAbilityBJ('AUbu',U)
call UnitRemoveAbilityBJ('AGbu',U)
//On Fire Abilities (can burn)
call UnitRemoveAbilityBJ('Afir',U)
call UnitRemoveAbilityBJ('Afih',U)
call UnitRemoveAbilityBJ('Afio',U)
call UnitRemoveAbilityBJ('Afin',U)
call UnitRemoveAbilityBJ('Afiu',U)
//Repair Abilities
call UnitRemoveAbilityBJ('Aren',U)
call UnitRemoveAbilityBJ('Ahrp',U)
call UnitRemoveAbilityBJ('Arep',U)
call UnitRemoveAbilityBJ('Arst',U)
//Return Resources
call UnitRemoveAbilityBJ('Argd',U)
call UnitRemoveAbilityBJ('Argl',U)
call UnitRemoveAbilityBJ('Arlm',U)
//All kinds of load abilities
call UnitRemoveAbilityBJ('Aloa',U)
call UnitRemoveAbilityBJ('Sloa',U)
call UnitRemoveAbilityBJ('Slo2',U)
call UnitRemoveAbilityBJ('Slo3',U)
call UnitRemoveAbilityBJ('Atlp',U)
//All kinds of unload/drop abilities
call UnitRemoveAbilityBJ('Adri',U)
call UnitRemoveAbilityBJ('Adro',U)
call UnitRemoveAbilityBJ('Sdro',U)
call UnitRemoveAbilityBJ('Atdp',U)
//Harvest Abilities
call UnitRemoveAbilityBJ('Awha',U)
call UnitRemoveAbilityBJ('Awh2',U)
call UnitRemoveAbilityBJ('Aaha',U)
call UnitRemoveAbilityBJ('Ahar',U)
call UnitRemoveAbilityBJ('ANha',U)
call UnitRemoveAbilityBJ('Ahrl',U)
call UnitRemoveAbilityBJ('Ahr3',U)
call UnitRemoveAbilityBJ('Ahr2',U)
//Revive
call UnitRemoveAbilityBJ('Arev',U)
call UnitRemoveAbilityBJ('Aawa',U)
//Detector Abilities
call UnitRemoveAbilityBJ('Adet',U)
call UnitRemoveAbilityBJ('Adt1',U)
call UnitRemoveAbilityBJ('Adta',U)
//Move
'Amov'
//Attack
'Aatk'
//Sleep
'Asla'
//Purchase Items
'Apit'
//Allied Building
'Aall'
//Rallypoint (for buildings)
'ARal' |
