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How Do I modify the base icons/Abilitys? (Attack,Patrol,Stop,Move,Hold)

10-14-2003, 01:33 AM#1
Thunder-Hunter
How do I do this? Say i wanted to remove patrol from a unit how do I? Also what if I wanted to reposition or change a base icons looks?
10-14-2003, 01:40 AM#2
Mandrilx
welll, you can change the icons on Advanced/Game Interfaces... along with other stuff but dunno about removing or repositioning
10-14-2003, 01:59 AM#3
SpectreReturns
Use the core files:

Units\CommandStrings.txt
Units\CommandFunc.txt
10-14-2003, 02:39 PM#4
Thunder-Hunter
k thx
10-14-2003, 04:36 PM#5
PitzerMike
Removing them form the unit is easy. Just make a trigger that removes an ability from the unit, convert it to custom text and replace the abil id by 'Amov' or whatever
10-14-2003, 05:39 PM#6
35263526
Holy sh*t!?!? That works?!?!
10-14-2003, 08:06 PM#7
PitzerMike
Yes it does. Some basic abilities:

Code:
//Build Abilities (build submenu)
call UnitRemoveAbilityBJ('ANbu',U)
call UnitRemoveAbilityBJ('AHbu',U)
call UnitRemoveAbilityBJ('AObu',U)
call UnitRemoveAbilityBJ('AEbu',U)
call UnitRemoveAbilityBJ('AUbu',U)
call UnitRemoveAbilityBJ('AGbu',U)


//On Fire Abilities (can burn)
call UnitRemoveAbilityBJ('Afir',U)
call UnitRemoveAbilityBJ('Afih',U)
call UnitRemoveAbilityBJ('Afio',U)
call UnitRemoveAbilityBJ('Afin',U)
call UnitRemoveAbilityBJ('Afiu',U)


//Repair Abilities
call UnitRemoveAbilityBJ('Aren',U)
call UnitRemoveAbilityBJ('Ahrp',U)
call UnitRemoveAbilityBJ('Arep',U)
call UnitRemoveAbilityBJ('Arst',U)


//Return Resources
call UnitRemoveAbilityBJ('Argd',U)
call UnitRemoveAbilityBJ('Argl',U)
call UnitRemoveAbilityBJ('Arlm',U)


//All kinds of load abilities
call UnitRemoveAbilityBJ('Aloa',U)
call UnitRemoveAbilityBJ('Sloa',U)
call UnitRemoveAbilityBJ('Slo2',U)
call UnitRemoveAbilityBJ('Slo3',U)
call UnitRemoveAbilityBJ('Atlp',U)

//All kinds of unload/drop abilities
call UnitRemoveAbilityBJ('Adri',U)
call UnitRemoveAbilityBJ('Adro',U)
call UnitRemoveAbilityBJ('Sdro',U)
call UnitRemoveAbilityBJ('Atdp',U)


//Harvest Abilities
call UnitRemoveAbilityBJ('Awha',U)
call UnitRemoveAbilityBJ('Awh2',U)
call UnitRemoveAbilityBJ('Aaha',U)
call UnitRemoveAbilityBJ('Ahar',U)
call UnitRemoveAbilityBJ('ANha',U)
call UnitRemoveAbilityBJ('Ahrl',U)
call UnitRemoveAbilityBJ('Ahr3',U)
call UnitRemoveAbilityBJ('Ahr2',U)


//Revive
call UnitRemoveAbilityBJ('Arev',U)
call UnitRemoveAbilityBJ('Aawa',U)


//Detector Abilities
call UnitRemoveAbilityBJ('Adet',U)
call UnitRemoveAbilityBJ('Adt1',U)
call UnitRemoveAbilityBJ('Adta',U)


//Move
'Amov'

//Attack
'Aatk'

//Sleep
'Asla'

//Purchase Items
'Apit'

//Allied Building
'Aall'

//Rallypoint (for buildings)
'ARal'