| 08-31-2002, 09:15 PM | #1 |
Guest | :( |
| 09-01-2002, 06:33 AM | #2 |
Guest | I'm sure there's an easier way, but one simple way (albeit time consuming) is to go into the WE and set every unit's food consumption to 0. While it doesn't ACTUALLY get rid of the limit, it might as well... |
| 09-01-2002, 02:08 PM | #3 |
You can reset stuff like this in triggers. Actions has something for resetting the cap under player- set player property. I also think you can reset upkeep levels. (I was thinking of increasing the cap a bit and making the upkeep keep going up. My idea is to have the upkeep after 90 set it to 1 gold per trip, none after 120, and cap at 150.) |
| 09-01-2002, 10:57 PM | #4 |
Guest | Even though it looks like you can use triggers to raise the food cap/max above 90, it's impossible to do with triggers. If you specify a number higher than 90 with triggers, it'll just become 90 in the game. The best way to get around the food limit is to do what dissonance suggested (unless you still want to have upkeep in your game.) |
| 09-02-2002, 12:46 AM | #5 |
I seem to remember getting that to work, but my most recent attempt does not work. Before you reset all supply costs, you might want to use a trigger for that (I just double-checked, this works). Every time a unit is created or killed, just reset the food used to 0 for its owner. I think you can also use a more advanced version of this trigger to reset upkeep. Set an integer to 0 then pick all units for the player and do set (that variable) to (that variable) + (unit food cost). This will tell you how much food the player is using, but you need to redefine all food functions with triggers. |
