In a map I'm making, I set the size of the Fence in the editor to be smaller (I edited the doodad's X, Y, and Z, not the actual doodad. However, in the map, it didn't make the changes? What's up?
Well for one thing, what editor are you using? UMSWE has issues with doodad scaling. It will look good in the editor, but the limits will apply in the game. Found that out when i was making a giant tree in RoC.
Is the scaling value over / under it's limits? (ie, is the default scaling 10 when the highest it can go is 1.20 or something?)
Go to Object editor
Click on the doodad you want in the Destrucibles/Doodads tab
Go to bottem
Change "Minimum Scale" and "Maximum Scale" to 0.1 and 10.00 respectively