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help someone...summoning with triggers..

10-15-2003, 09:20 AM#1
Gerundok
someone please help me out, i am trying to make a summoned unit[NOTE: summoned threw spell] be covered in flames, and the spell has several levels, and on each different level, it summons different dudes, and i need each one to be covered in some special effects[fire effects, infact]and i dont want to use JASS[cuz it appears JASS doesn't like Copy and pasting threw levels, and it is for a campaign, where the unit that casts the spell, is in every level[but the first..]somebody help please, i have tried using the "create special effect at [summoned unit]" "create special effect at [last created unit]" and some other things..
10-15-2003, 09:45 AM#2
ObsidianTitan
Have you tryed useing attach special effect to summoned unit origin. Definatly sounds like thats what you are trying to do.
10-15-2003, 10:19 AM#3
Gerundok
here is a level that is the same type of way that i tried, and the unit that is meant to be covered in flames when summoned in the Water Elemental[i would of made it use the model that would make sense, but i didn't feel like it.

i hope it attached correctly
10-15-2003, 10:47 AM#4
ObsidianTitan
I downloaded that map and tryed it. Your problem is in the condition, set it to Summoning unit not triggrting unit.
10-15-2003, 11:21 AM#5
D4RKSLAY3R
What is the point in using triggers for the effect? just use the object editor to use unit are then attach what ever effect you want. And you do know how to make the spell summon different units at different levels dont you?
10-15-2003, 12:17 PM#6
Gerundok
i know how to make it create a different dude, i just didn't feel like it at that moment..and i forgot about being able to create special effects at the object editor, but i will go see if this works[will edit with result, if anyone cares.]


edit: it works!! and looks heaps cool, i looked at your idea ObsidianKnight, and misread and though it said "summoned unit" and it worked, for each level, no matter what amount of summoned units, thanks, although im certain if i didn't mis-read it would have worked[ofcourse i did all of the things that would obviously make it work]

and your idea looked like it would have worked, D4RKSLAY3R, well thanks, if you want a screenshot, then i will compress one and attach it to the next post, but if you dont want it, just ignore the part about wanting to see it.[i think i have already posted a pic of it though, as a unit that isn't summoned, just placed on the level.]

well thanks again.
10-15-2003, 06:14 PM#7
Ligature
Just a quick question - how do you use the object editor to attach special effects?
10-15-2003, 07:02 PM#8
ObsidianTitan
The way i know how to do it is to create a mock ability (item abilitys works best i think), the orcish battle standard is what i use but other people use things like orbs. Set the model to the effect you want, and the attatchment point. Then simpily give it to the unit.
10-15-2003, 07:12 PM#9
Ligature
Ahhh, ok. I had heard something like this. Thanks man.