| 10-15-2003, 09:02 PM | #1 |
Alright, the map i'm currently making will allow you to save your hero and play him again in the same map, but different game. (Kind of like in Legacies: Tides of the Serpent) Or will it? I need your help to make this work, I know it's involved in triggers.. |
| 10-15-2003, 09:45 PM | #2 |
To save the hero to a cache, Game Cache - Store Unit To load a unit from the cache, Game Cache - Restore Unit at Point |
| 10-15-2003, 11:20 PM | #3 |
Hes talking about a mutiplayer map. In which like legacies you need to make triggers that convert the heros level/item into strings, code them and display them in a certain order on the screen. Then other triggers to read them. |
| 10-16-2003, 07:05 PM | #4 |
Sigh.. |
| 10-16-2003, 07:46 PM | #5 |
Online maps can't use game cache. Like someone said before, legacies uses a string based system. However, if you are talking about single player then its quite simple to use game caches. All you need to do is create the game cache, save the hero to the game cache, and in the begining of the map load the hero from the game cache. |
