| 10-16-2003, 04:55 AM | #1 |
I'm creating a spell called "Hydra Revenge", in which a 2 hydras are born after the first one dies, with the addition of the countdown timer. The spelt is learnt through a custom upgrade. I normally would have based it off the spell already implemented into the regular hydras, but due to hardcoding I'm assuming, it won't give the spell a picture within the unit, no matter what fields I change. So, I figure I could work around this bug by using triggers. So, I believe I needed to go down the path of making a dummy spell, and then having the spell work through triggers. Here's what I got so far. Code:
Hydra Revenge1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hydra Castigator
Actions
Unit - Create 2 Hydra Neophyte for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degreesHowever, I need a condition to determine either... A.) The triggering Castigator had the spell. OR B.) The player owning the Castigator had researched the upgrade associated with the dummy ability. ... and I cannot seem to find any condition that would give me what I'm looking for. Any help is appreciated. |
| 10-16-2003, 05:03 AM | #2 |
Events Unit - A unit Finishes an upgrade Conditions (Unit-type of (Triggering unit)) Equal to Hydra Revenge Actions Set HydraRevenge = 1 Hydra Revenge1 Events Unit - A unit Dies Conditions HydraRevenge = 1 (Unit-type of (Triggering unit)) Equal to Hydra Castigator Actions Unit - Create 2 Hydra Neophyte for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees Badaboom :) There u have it ( Not sure about the way to check if the unit has the spell...) |
| 10-16-2003, 03:03 PM | #3 |
Hmmm... a variable is needed eh? I need to get use to using those. 2 Questions: 1.) Wouldn't the trigger you have for detection check to see if the Castigator has been upgraded check to see if I actually upgraded within the Castigator? Wouldn't I need it to check the barracks it comes from? 2.) I'm assuming I'll need multiple variables for multiple players? |
| 10-16-2003, 07:46 PM | #4 |
Actually no, just make the variable an array of (number of players) and set the array index of the variable to get the number of the player....wait..think I'm confusing this :P Gimme some time, just got back from work. I'll post a little later on with the exact trigger for you :) This is something I have in my map also, something like it at least :) I'll reply in an hour or less :) |
| 10-16-2003, 09:00 PM | #5 |
Ok, here is the way you need to set your trigger, to make it respond to the specific player: Upgrade[(Player number of (Owner of (Unit upgrading)))] Equal to 1 The: Upgrade[(Player number of (Owner of (Unit upgrading)))] Equal to 1 Is where it gets the array number, from the player number. The array of Upgrade needs to be as high as there are players/computers (so if u have 2 sides 1 computer on each and 4 players on each = 10) If say red was doing the upgrade, the trigger would set itself to this: Upgrade[1] Equal to 1 Try it out, if it doesn't work, make a demo map with what you got, and let me take a look :) |
| 10-16-2003, 10:45 PM | #6 |
Ah, got it working. I found out you told me wrong before though. ://// Here's what I ended up doing: Code:
HRDetect
Events
Unit - A unit Finishes research
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Serpent's Den
(Researched tech-type) Equal to Hydra Revenge
Actions
Set HR[(Player number of (Triggering player))] = 1.00Code:
HRExe
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hydra Castigator
HR[(Player number of (Owner of (Triggering unit)))] Equal to 1.00
Actions
Unit - Create 2 Hydra Neophyte for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degreesCode:
HRNeophyte
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Hydra Neophyte
Actions
Unit - Add a 60.00 second Generic expiration timer to (Triggering unit) |
