| 10-16-2003, 05:04 AM | #1 |
I was able to develop a trigger (w/ help) that allows me to add weather effects to constructed buildings Event Unit owned by player 1 finishes construction Conditions Unit-type of consturcted structure equal to ziggurat Actions Center Region 000 <gen> on Position of Constructed Structure and I created a weather effect and turned it on. I want to do a similar thing to starting buildings (town halls, haunted mines, etc.), but I can only do it so that the effects appear if I build the structure. I've been tweaking w/ the map some, but to no avail. Help would be appreciated. |
| 10-16-2003, 05:32 AM | #2 |
cool:D Hopefully You learn some good and professional triggers as you continue your journy through WE |
| 10-16-2003, 06:20 AM | #3 |
Thanks man, I appreciate the compliment. But, I was wondering if anyone could offer their help? I'm trying to add weather effects to starting buildings, but I don't know how. emote_confused |
| 10-16-2003, 07:04 AM | #4 |
Write a trigger that runs on map initialization, or at time elapsed = 1 second, and make it: -Pick all units in playable map area of type [whatever] and run your attach weather effect script for each. |
| 10-16-2003, 10:48 AM | #5 |
Try to use event: Unit - A unit Begins construction And refer to this unit in your triggers with "Constructing Building". |
| 10-16-2003, 04:42 PM | #6 | |
Quote:
Is that second step an 'Integer Comparison' Ligature? And, it seems to me I've already tried your suggestion BackSlash. But I'll try it again. Thanks for your help! |
| 10-16-2003, 05:33 PM | #7 |
Special FX Events: Map Initialization Actions: Unit Group - Pick every unit of Type X and do: Create Special Effect |
