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RPG work in progress

10-16-2003, 06:32 AM#1
sgtteflon
Just wanted to get some early criticism of my work in progress rpg, temporarily named A Heros Quest. Currently, the stat, hero selection, saving and restoring, NPC chat, and item systems are in place. Terrain needs work. Only the starting area of Royal Bay is implemented. I have attached some shots of one of the heros, the Inquisitor, and the town of Royal Bay.

FEATURES

6 Unique Heros (currently)
- Inquisitor
- Tauren Berserker
- Warder
- Elven Ranger
- Druid
- Sorceress

Class/Level Restricted Items

Saving and Restoring of Heros

Unique NPC Chat System

Individual Cinematics via Fade Filter workaround

30 Hero Levels

6 Hero Abilities Apiece (all customized)

Open RPG Structure w. Quest Driven Story
10-16-2003, 06:37 AM#2
sgtteflon
Image 1

emote_sweat That didnt work, lets try .jpg's
10-16-2003, 06:44 AM#3
sgtteflon
Royal Bay
10-16-2003, 06:45 AM#4
sgtteflon
Example Items
10-16-2003, 06:46 AM#5
sgtteflon
Example Spells
10-16-2003, 06:50 AM#6
Supra God CrK
looks very good

when will a beta be up and are the spells all custom or are just the icons custom? trigger spells or no? more info needed. give it to me ;)
10-16-2003, 06:54 AM#7
sgtteflon
The spells are all custom, but unfortunately they are largely simple edits (not trigger based). Hopefully by the time I finish there will be a few trigger based spells (Im surrently working on a Ressurection ability for the Druid, for example). But Im really learning as I go. This is my first from-scratch map effort, and Ive bitten off quite a mouthful for an opening attempt Im realizing.

Right, ill add some more details for ya. The stat progression system is based off dialogue boxes, rather than assigned stats per level. You get 5 points per level (will change with balancing) and 20 initial points. none of the stats add attack damage or armor (this comes from items only).

Id like to add additional, trigger-based stats, but the save/restore code is already 30 digits, and adding more stats would increase it by two digits apiece (!!).

The NPC chat system is based on typed keywords, and conversations are initiated voluntarily by clicking on the NPC, rather than forced onto you when you accidently step into the wrong region.
10-16-2003, 10:12 AM#8
sgtteflon
Just finished some new work, heres a taste.....

Gnoll Camp (object of Quest 1)
10-16-2003, 10:13 AM#9
sgtteflon
Graveyard (object of Quest 2)
*Note that you can "enter" the crypt, leading to a dungeon zone.
10-16-2003, 10:24 AM#10
sgtteflon
and finally, the completed Royal Bay
10-16-2003, 10:25 AM#11
sgtteflon
forgot to attach :D
10-16-2003, 02:28 PM#12
Biflspud
Your level 30 paladin sorta reeks -- why the starting stats of 1, with no raises per level? You're making a lot of work for yourself, having to change every monster's damage to not clobber your high level heroes -- why not tweak the hero a little bit and leave monster damage within normal ranges?

Which isn't to say that the scenery looks nice, it's just the first thing I noticed.
10-16-2003, 02:32 PM#13
rvc
the screenies are nice but some gnolls & people are looking at the wall ... doesnt really look nice ^^
10-16-2003, 02:42 PM#14
vi3t85o
i think you should make the gnoll camp huge and with 20 gnolls in it spawning over and over. i like it hard! the game you dirty minded gamers:P
10-16-2003, 07:07 PM#15
sgtteflon
In regard to hero stats, please read the features. Stat system is based on custom distribution, you get points every level and put them in what stats you want. but you only get points in response to "A Unit Gains a Level" event, so my test Level 30 Paladin doesnt get any. I will post some shots of the system in action.

In regard to the Gnolls facing the wall, they DO look goofy in the shot. In game htey are playing animations however. The asassin is doing some target practice, and the brute looks like hes "eating" out of the flaming cauldron.

In regard to respawning critters, the map features random respawns at points around the area. These creeps then wander the map aimlessly waiting to get slaughtered. So there will be plenty to kill. And with the way the map is balanced, that handful of Gnolls will be quite a challenge, trust me :)