| 10-16-2003, 10:33 PM | #1 |
I don;t get how you import custom skins. I put the right file path in the zip, but it still doesn't work. Someone help me... |
| 10-17-2003, 05:51 AM | #2 |
Zips arent used for skins. |
| 10-18-2003, 03:44 PM | #3 |
There was a Readme in the zip... |
| 10-18-2003, 03:53 PM | #4 |
Ok... Now I need a prgram that can mak skins, and a little help with importing it.. |
| 10-18-2003, 04:09 PM | #5 |
Don't post here, post at the skins forum...lots more people coming there who can help you. But.. To answer your question, you will need: warcraft III viewer Photoshop 7.0 (or 7.1), for 7.0 you will need to download TARGA plugin to be able to alpha out stuff on skins. Open the .BLP file in Warcraft III Viewer, and extract it as .TGA file. Open the .TGA file in Photoshop and edit what you want edited. Convert the .TGA file using Warcraft III Viewer into .BLP Import the .BLP file to your map, using the TFT importer (in the editor) Duble click on the file once imported, and check where it says: Use Custom Path. Change the path to where the .BLP ORIGINALY were located (this you can find in Warcraft III Viewer, where you originaly found the .BLP and extracted it as .TGA) Now your skin will replace the original one. Hope this helps you :) |
| 10-18-2003, 04:33 PM | #6 |
The viewer isn't working... I open the zip and nothing is in there... |
| 10-18-2003, 04:34 PM | #7 |
Nevermind, I got it working. |
| 10-18-2003, 04:36 PM | #8 | |
Quote:
Know u said u got it, but: You need to EXTRACT the files from the ZIP first, before u can use the viewer to see them. :) |
