| 10-17-2003, 12:36 AM | #1 |
Hey! I've a question, and I think I know the answer, but I thought I would ask here to be certain. Is there any way to create your own skin (rather than editing a Blizzard skin) to wrap over one of Blizzard's models? If so, how does one do it? Is there a tutorial on it that I haven't seen, somewhere? Does it make the skin file unreasonably huge? I ask this because I don't like the way many skins stretch and compact on certain models, and I wish I could put my own on so I can get the effect I want. Note: This is NOT a noob "How do you skin?" topic. I want to know how one tells the skin where/how to wrap around the model, so I can wrap my own without stretching/distortion/repeating areas. Please do not refer me to any beginning skinning tutorials. |
| 10-17-2003, 09:56 AM | #2 |
Good gods, could more than 5 people take a look at this please? -_- |
| 10-17-2003, 10:27 AM | #3 |
you'd have to model edit and rewrap the model i guess |
| 10-17-2003, 10:34 AM | #4 |
How exactly does one rewrap it? Sorry, I've never made a model from scratch or anysuch, or no doubt I'd be able to figure it out. |
| 10-17-2003, 10:59 AM | #5 |
Unwrapping is hell. |
| 10-18-2003, 05:56 AM | #6 |
So it's hard, but does it increase the file size much? If so, I won't bother (need to keep the map's file size down), but if not it may be worth learning. |
| 10-18-2003, 06:36 AM | #7 |
it will, cause it will require a new skin and model, probaby increase the filesize 100 kb per skin+model (or more, depending on what model you rewrap) |
| 10-18-2003, 09:08 AM | #8 |
Bleh, okay, thank you. A skin I could handle, but models are too big to be worthwhile without substantial changes. Thank you for the information. |
