Is it possible to import .blps into the WCIII viewer to replace an old .blp within the .mpq, effectively applying your new skin to the unit within the program?
Well you could export the model and make folders in the model's directory that point to wherever the skin is, if that's what you want, but you can't import skins into a map with it.
Alright, I'm trying to just have a new skin of Arthas show up in the Viewer so I can get an animated version of the new skin. Where should I put the Arthas skin, seeing as it is a texture, and not a units/ skin??