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Doodads that respond to damage.

10-17-2003, 05:17 AM#1
theJ89
I was thinking, as long as you are modelling new objects, could you add in animations to react to when they are shot?

Some ideas were shattering glass (with modifiers to block or allow projectiles), perhaps coffee cans on a table for practice, lightbulbs being knocked lightless and shattering on the ground, or chunks of things being blow out of the back of a doodad.

Tell me if you are interested.
10-18-2003, 04:46 PM#2
SS3Goku
Wow! Thats a good idea for this mod! And there could be windows you could destroy and then jump out of them. The possiblities are endless!!!!!! Like there could be bullet holes on walls and such and chainguns can desintegrate(sp?) doors.
10-18-2003, 04:54 PM#3
Swift_Rapier123
Oh yay! More work for the team, lol.
that stuff would be nice though.
10-18-2003, 05:33 PM#4
Hydralisk96
maybe once the major stuff is done, then they could do some minor stuff
10-18-2003, 09:22 PM#5
BattleBotv8.2
It would be a nice touch but they need to work on the major stuff before they work on the minor stuff like that.
10-19-2003, 08:20 PM#6
theJ89
Yeah, this is minor stuff, but still would add a realistic touch. The windows could use pathing maps (a dead version and a live version), unless the FPS team has a different way of doing pathing.