| 10-18-2003, 12:33 AM | #1 |
this isnt exactly as it is described in the title...but this is a method of stat reporting i used in unreal tournament...simple and sweet, heres the situation: had to use this method because unreal tournament scoring is based around CTF/Kills, without this people would be thinking they're winning then in the end find out they lost... Leaderboard: Shows the kills of all players in the game... Sandmans (bleedbastards)brainstomed leaderboard: Displays real integer values constantly to resemble a 2nd leaderboard how to do this: In Unreal tournament, i simply made a trigger with event "every 10 seconds" with actions: Clear qued game messages Game display to all palyers: current team scores Game display to all palyers string 1:Red Teams Score: string 2: convert integer to string/integer variable (redteampoints) then after red team it put blue team/teal team/purple team...and so on...very basic and simple (just how i like things!) and to somebody else i hope its useful final product (ignore the numbers, they just represent a variable value): CURRENT *TEAM* SCORES Red Team: 10 Blue Team: 11 Teal Team: 12 Purple Team: 13 and right before the message disapears, it will clear game messages and refresh the scores...! |
