| 09-01-2002, 09:48 PM | #1 |
i did a trigger that when a player enters a location he gets a transsmission but the problem is that when any player enters everyone gets the transsmission and that s a the problem any sug. |
| 09-02-2002, 12:01 AM | #2 |
Guest | Not sure exactly what your trying to do (Where the transmission is coming from, whos unit enters the location, etc) the action on your trigger is likely pointing to all players, or some other variable that points to all players. Maybe this is the trigger you're looking for. Event: Unit - A unit enters (Playable map area) Condition: ((Triggering unit) is in (Units owned by <Player>)) Equal to True Action: Cinematic - Send transmission to Player Group - <Player> from (Triggering unit) named <Cinematic Name> play <Sound Name> and display <Message Text>. Modify duration <Duration Specifications> |
| 09-02-2002, 12:13 PM | #3 |
tnkz but i managed to do an easyer one by mystake while messing whit the triggers |
| 09-02-2002, 10:57 PM | #4 |
One warning though. I saw a few posts a while back here that said something to the effect of "sending a transmission to just one player de-syncs the game" |
| 09-02-2002, 11:12 PM | #5 |
Guest | That would make sense with a pausing transmission, but does it do that with a standard one? |
| 09-02-2002, 11:37 PM | #6 |
Guest | I don't think so. |
| 09-03-2002, 08:17 PM | #7 |
I dunno, I haven't tested it at all, just relaying information ;) |
