| 10-19-2003, 01:31 AM | #1 |
does anyone know how they did the spell Pain Ward in ToB? i know it isnt just a spell... it has some triggers in it... either that or they gave the ward a negative Life regenation arua... |
| 10-19-2003, 01:37 AM | #2 |
I'm almost certain it's based off of a healing ward. They just made the health regeneration negative and instead of the green healing effect they changed it to bleeding. |
| 10-19-2003, 01:56 AM | #3 |
I don't think so. Remember, ToB's Pain Ward lowers the health by AMOUNTS, not degeneration. I can't think about it though. Head... spinning! |
| 10-19-2003, 03:45 AM | #4 |
I think it makes use of Unit Group Triggers. Every second, it picks all enemy units with 500 units of the Pain Ward, then lowers their health by whatever the level the Pain Ward spell is at. What I don't know is how to make a trigger that will increase a spell's damage depending on the level, and no one else seems to know either. |
| 10-19-2003, 03:53 AM | #5 |
yeah thats true... and when i use negative valvues for the healing ward it wont let me but it will on Negative arua... so i think i got it... i just made a unit and gave it the ward apeerence! |
| 10-19-2003, 03:58 AM | #6 |
Wait, will having a ward with immolation work? |
| 10-19-2003, 04:11 AM | #7 |
No, wards don't have the ability to channel such an ability, but here it is, pain ward: |
| 10-19-2003, 04:31 AM | #8 |
thx ZS:D |
| 10-19-2003, 04:45 AM | #9 |
Anytime bud :) |
| 10-19-2003, 05:34 AM | #10 |
i know how to make spells do more damage thorugh triggers depending on the level. first you make a variable for the spell. lets say lightning1 is our variable. next you set up the 1st trigger event- unit learns an abilty condition- learned hero abilty equal to (your spell) actions- set lightning1 to lightning1 + 1 next a 2nd trigger for the damage event- unit begins casting an abilty condition- abilty being cast equal to (your Spell) action- if, than, else thingy(sorry forgot the name) ----condition- lightning1 = 1 ----than- do 50 damage to target unit(yes i know that is not an action but it is if you use we unlimited...this is just an example for crying out loud) ----else- ---------------if, than, else again ---------------------condition- -------------------------lightning1 = 2 ----------------------action- --------------------------do 60 damage to unit ----------------------else- --------------------------do nothing it would look like that. just raise your variable to plus one everytime the unit learns the skill and than make a trigger to do whatever you want depending on the level. p.s. vilex do you have anything posted on gang warfare? its sounds like a very interesting project i'd like to know some stuff about it. p.s.s. zach i see you changed your sig but didn't change the spelling of heroes to the correct way. |
| 10-19-2003, 06:10 AM | #11 |
im not sure about healing ward, but on the life fountain aura u can pick a flat rate of hp gained (or lost) per second and u have to change it so it allows negative values in object editor in preferences |
| 10-19-2003, 06:24 AM | #12 |
You can also change the healing wards aura to a rate, of say 10 hp pr interval. @Supra: There, changed, thanks :) |
| 10-19-2003, 06:27 AM | #13 |
hahahaha yea you finnaly changed it....one other thing tho zach. after the word devil for your skins you put a ; not a : i don't know if that was intentional but i don't think so. just letting you know. and to answer your question no i am not your first grade english teacher and i won't give you a spelling bee. promise.*crosses fingers* |
| 10-19-2003, 09:42 AM | #14 |
thx all for ur feedback it helped me alot:ggani: |
| 10-19-2003, 03:20 PM | #15 |
Also, when basing the AE damage off of an AE regeneration spell like the fountains, I think it will only damage units that have been hurt at least 1hp. |
