HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

changing some gameplay constants

10-19-2003, 05:03 AM#1
fr0ggE
how do these works:

Hero XP Gained - Creep Reduction Table
Hero XP Gained - Hero, Table

you know what, how do all the Hero XP Gained Tables work??
10-19-2003, 05:16 AM#2
Zachary_Shadow
Quote:
Originally posted by fr0ggE
how do these works:

Hero XP Gained - Creep Reduction Table
Hero XP Gained - Hero, Table

you know what, how do all the Hero XP Gained Tables work??


1) This is for the amount of xp gained pr. level (%) off creeps. It states: 80, 70, 60, 50, 0

Wich then means:
At level 1, creeps give your hero: 80% worth of it's xp value
At level 2, creeps give your hero: 70% worth of it's xp value
At level 3, creeps give your hero: 60% worth of it's xp value
At level 4, creeps give your hero: 50% worth of it's xp value
At level 5, creeps give your hero: 0% worth of it's xp value
At level 5, you gain no more xp from creeps.

So, in case you don't understand, setting 1 value to 100, will make heroes gain 100% xp from creep kills :)

2) Hero table is actually the same, just based off when you kill a hero :)

Summoned Unit = Summoned units xp gain

The rest, I'm not sure about....test it ?:)
10-19-2003, 05:23 AM#3
Supra God CrK
oOOooOOoo useful info right here. i never touched those things because i had no clue either.
10-19-2003, 09:26 AM#4
ObsidianTitan
Something interesting that i did with those is i set the creep reduction table to 0. I then had triggers calculate the exp based on unit point value and hero level.