| 10-19-2003, 06:40 PM | #1 |
The goal is to have a unit with the same scale, but the bullet he shoots with a smaller scale. Without having to scale the model in 3DS, how is this achieved? |
| 10-24-2003, 03:01 PM | #2 |
graphic - projectile scaling ??? if you dont have frozen throne... forget it or model one |
| 10-25-2003, 03:40 AM | #3 |
To repeat what he said, in a sense, without TFT, you will have to model one from scratch. If you do have TFT (even if you don't, go get it now!), there is an option in the creation of a unit that basically means (and says) "Scale Projectiles", (i'm not sure on exact title). Turned on (true), it will increase the projectile accordingly with the unit. On false, it will stay the default size... Also, in tft, you are allowed to create and edit doodads, which help... |
| 10-26-2003, 05:47 AM | #4 |
Yes I believe what you are talking about is called 'scalebullet'. But I was asking if there was a way outside of 3DS (cuz I'm an idiot with it) to scale a projectile up or down. I don't want to have to scale the unit down just to scale his projectile down. |
