| 09-01-2002, 10:41 PM | #1 |
Guest | I've been messing around with maps, and the next step is quests. In your opinion, what is the best way to set up quests (1) where the player would have to kill an enemy blademaster. (2) rescue a village under attack. Also, what icons would suite theses quests? thanx Bloodlust |
| 09-02-2002, 01:33 AM | #2 |
Guest | Have the blademaster attack the town. Interrupt his attack on the town and defeat him to complete the quest, and get the quest completion bonus (whatever that is) If you want to reward the players for killing the blademaster, make him wind walk and attempt to escape when he gets injured. Make him drop some decent treasure\experience on death so that if he is successfully killed, the rewards for doing so are inherent. If that is not the end of the map, it should give the players justification for having expended the resources in killing the blademaster, and not just rescuing the town. If it is the end of the map, it either leaves room for expansion, or treats the player to a decent plot closure, depending on success. |
| 09-02-2002, 05:24 AM | #3 |
Guest | The idea about having the blade master attack the village is a good one, but I was looking to find out what triggers to use and variables. But thanks for the great idea again. |
