| 10-20-2003, 12:40 AM | #1 |
im trying 2 get away 2 make walls like um i cant think of name.. but anyway there walls u could put units on and have em walk around but i want buildable walls and theres were doodads which i cant build any1 have an idea of what i could do? my current attempt auto crashes game |
| 10-20-2003, 12:43 AM | #2 |
I read somewhere you can just set the Pathing of the unit to Walkable... It may be a whole lot more complex than that, but, hey. Good hunting! |
| 10-20-2003, 12:43 AM | #3 |
thats what u do 4 a doodad but i can find no such feild on a unit |
| 10-20-2003, 12:56 AM | #4 |
Ah I see. Here's an idea - make a trigger so each time one of these walls is built, a destructible is created that works like the Invisible Platform, and each time a wall unit is destroyed, its associated destructible is removed. |
| 10-20-2003, 07:14 AM | #5 |
Man i am a pretty big war edit noob, but this is what i tried: For walls that you can walk on, i don't know what to tell you... That has alot to do with pathing map, and which wall model you are using. If you want buildable walls, try this. It helps to use a war editor that has a bunch of extra units laying around for you to mess with, or one that easily lets you create custom units. 1) Modify a building's "model used" by pulling down the menu that has a bunch of strings. One of them will be a doodad string, or a "dest" (destructable) string. Search through those for the kind of wall you want to ahve built. Then choose that as the model used. 2) Pick the pathing map you want. I haven't found the right one yet, but basically you'll want it small so you can chain walls together and so that it doesn't block more space then it actually covers. So likely you will want another doodad to be the pathing map. 3) Last part is to make sure that it is buildable by some unit or another. THe peon has enough things to build already, so give him a break and create some other kind of builder unit and have him be in charge of making walls. For example, i have my human peasant building normal buildings, and i have an elf engineer dude building elven barracks and walls and such. 4) This is the step i still have to figure out :( . Since you are using a doodad, you will need to create a trigger to destroy the wall once something actually kills it. Otherwise the model will sit around for about 30 seconds after its been "killed" before it actually disappears. I think the idea is to have the condition "(building you used for wall) has 0 or fewer HP" and the action would be "remove (building you used for wall)." If you are really meticulous, i think you would also want to add the action "display (some sort of death) animation at location of (triggering unit). One last thing. The wall doodads are not very smart. Meaning you will likely need three or four different buildings to be walls as they will pertain to a different direction (vertical wall, horizontal, etc.) Does anyone wise in the way of editing want to comment on this? I could use the help. |
| 10-20-2003, 07:31 PM | #6 |
ill try the trigger thing |
