| 09-02-2002, 01:26 AM | #1 |
I'd downloaded a map (sepm.w3c - Dataangel's, I believe - somebody correct me if I'm wrong) a while back containing a good interface for viewing all 159 of the ability special effects. This is such a cool idea that I decided to expand it to cover all non-unit, non-doodad mdx files as well. This includes all of the projectile, and projectile impact effects, as well as the cinematic doodads, unit damage/deaths, skies, the scene you first see when you open the program (yeah, who would have thought that was doen in 3d? :) ) and a bunch of other kinda neat things. There's 498 of these in all, but for some reason, I get compilation errors when I try to place the list of effects in a single map. I'm breaking this in two, therefore, and attaching both. In theory, I could put *all* mdx files in this format, but I can't imagine what advantage there would be to that when you can easily view the rest of them through the editor. Just to emphasize, this isn't my idea or my map in any way except for the idea to add more of the special effects. The only reason one trigger is in custom text is because I created the list using excel and exported back into WE. |
| 09-02-2002, 01:27 AM | #2 |
Here's the second half. Many of these are broken (well, not so much broken as never meant to be special effects) and useless, but there are a few good ones in here. |
