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3DSM 5 importer for animations?

10-21-2003, 12:30 AM#1
Jacinthe
Hey guys. I apologize if this has been answered already, but in all of my searching I couldn't find an importer that works with animations, just KMK's importer/exporter (which they say doesn't) and Rep's exporter which exports animations. Is it possible to overwrite a model's animations by doing them from scratch in 3DSM and then exporting them with Rep's program? Or is there another importer that works with animations?

Thanks in advance for any assistance.
10-22-2003, 03:13 AM#2
Mi[G]HtY
HEY your the ToB skinner, i am noob too but i just did something with models, you need a maxscript? which program are you using, 3ds max or Gmax or milkshape...
10-22-2003, 03:14 AM#3
Mi[G]HtY
lol i am stupid i can't edit my old post so just dont read it!
http://usuarios.lycos.es/max3d/index-maxring.html
try there, got a huge list of sites 3ds related

http://www.scriptspot.com/Main_Scrip...nder&Sort=Name
10-22-2003, 09:29 AM#4
jardragon901
I believe Jacinthe is a she ;) and her question was about an importer for 3d Studio Max 5 .

@Jacinthe, unfortunately I haven't found any importer that works correctly yet, what I do is import the base mesh using mdlimport which allows me to at least delete parts of the mesh. One question though, have you ever modeled in 3D?

edit: my way unfortunenatly requires a lot of mdl editing though but its better than nothing i suppose.
10-22-2003, 07:49 PM#5
Jacinthe
All I've done is edit WC3 models, never created anything from scratch (or that's what I would be doing, rather than importing/editing).

Thank you for the information. I wasn't looking to delete much, really; what I'm most interested in doing is shifting some things around, altering the animations, and err "unwrapping" it - whatever it takes to adjust how the skin wraps around the model. If that fails, I will have to see about learning to 3D model from nothing. =) Quite a challenge for my free time.

To Mighty: I need a Maxscript that specifically works with WC3 models (for Milkshape I imported .objs, and 3DS seems to import .mdls and .mdxs). I'll take a look at that site to see what they have, but I'm not sure they would have that sort of thing there.
10-22-2003, 07:59 PM#6
nicoli_s
my mdl importer will allow you to import in models with perfect geometry, and the bones have limited aniamtion, atm, i am rewriting parts of the animation and bone assigning code, so once the next version is released, anaimtions will work, nd hopefully particle emmiteers and materials as well
10-22-2003, 08:42 PM#7
Jacinthe
Quote:
Originally posted by nicoli_s
my mdl importer will allow you to import in models with perfect geometry, and the bones have limited aniamtion, atm, i am rewriting parts of the animation and bone assigning code, so once the next version is released, anaimtions will work, nd hopefully particle emmiteers and materials as well
Good news, thanks for the update nicoli. =)
10-23-2003, 04:45 PM#8
Mi[G]HtY
if you stil;l need help can;t you import the model and uncheck animations, then use this to animate it.
http://www.anim8or.com/main/

PS: jacinthe could you take a look at this http://www.wc3campaigns.com/forums/s...threadid=33482