| 10-21-2003, 10:30 PM | #1 |
Is This Model Any Good. Panda Spearman. |
| 10-21-2003, 10:32 PM | #2 |
More |
| 10-21-2003, 10:46 PM | #3 |
yeah its pretty good, and BELIEVE me ive seen worse |
| 10-21-2003, 11:53 PM | #4 |
It looks good, but I think the body is too shallow and the feet too large. |
| 10-22-2003, 08:53 PM | #5 |
I Don't KNow How To Animate So. |
| 10-22-2003, 09:09 PM | #6 |
Looks great, far better than I would ever do :P Lets see more when you get a face and some hands on him :) Btw: Know this is off topic, but I used to know 3ds max, but it's been like 5 years since last :P I can't seem to figure out how to circle the window that you look at the model with...how do I do that?! Don't mean rotate the model, as I know that, just that damn window I can't rotate...thought it was just rotate, with nothing selected...guess I was wrong :P |
| 10-22-2003, 09:21 PM | #7 |
If you mean to make it big its button in the left bottem mosten button. if you mean to rotate its in the tools down there. |
| 10-22-2003, 09:23 PM | #8 |
That's not too bad, but I think it could be better if you tried some other methods other than straight box modelling. Right now it's too boxy and unproportioned. I think you should start out drawing out your character first or at least using a very good proportioned reference and working off that. That way you get an immediate visual representation rather than just working in the 3d viewer and doing what you think looks good on the spot. Once you get the proportions and general shape you want your character to be, you can then plot out what basic shapes you need to mold out your character. Like those feet you have for example, right now they're big giant solid blocks that were probably molded out of a cube, but if you had a reference to work off of you could have probably avoided box modelling and go straight to the shape you want by tweaking the primitive you start out with (Cube, Cylinder, etc). |
