| 10-22-2003, 12:07 AM | #1 |
.blp to .mdx Is there anyway to do this? I can't seem to get my skin to work as a .blp file it only will work as a icon and not as a model. Help would be much appriciated! |
| 10-22-2003, 12:31 AM | #2 |
BLPs and MDX are 2 very different things.. maybe post your skin and we can find out why it isn't working.... The most obvious thing I can think of is... A. You didn't put it in the correct path B. You didn't tell the MDX to use that BLP |
| 10-22-2003, 12:32 AM | #3 |
Ok we'll i'll finish it fully then post it, it should be up within the hour Thanks |
| 10-22-2003, 05:27 AM | #4 |
Here is a photoshop version of it if u could change it to mdx or tell me how to it would really help. (if u decide to take it give me credit of doing it please) Thanks |
| 10-22-2003, 12:49 PM | #5 |
What exactly do you want? Do you want that skin to replace the Demon Hunter model in your map? If so, in your map, just extract it to the same path as the Demon Hunter skin is in (units\nightelf\HeroDemonHunter\HeroDemonHunter). I'm pretty sure that's what you want. There is no way you can convert a .BLP to a .MDX. Those are 2 different things. An .MDX is a 3-D model, and a .BLP is just a 2-D image that tells the skin to go over the model. |
| 10-22-2003, 08:41 PM | #6 |
O ok thanks for the help i hope it works. By the way where can i find the demon hunter model i have 3ds Max and all the necissary tools to edit models and what not but can't find the mdx file for any of the units |
| 10-23-2003, 03:10 AM | #7 |
What opens .psd? Probably photoshop, right? Well I don't have that so.... I can't help you unless you convert it .psd -> .tga -> .blp. |
| 10-25-2003, 03:43 PM | #8 |
Ok let me explain the two file types .blp Warcraft 3's 2d pictures, similar to .Targa, .JPEG, or .BMP. The .blp is the icing on the cake, or the color on the model to make it look good. .mdx Warcraft 3's models. It's the cake, it's the model. Theory .blp = 2d .mdx = 3d 2d cannot = 3d there for .blp cannot = .mdx Thats like the newb who said lets import the starcraft models, wait they're 2d *doh* |
