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Shift orders with triggers?

10-23-2003, 12:07 AM#1
Hunter0000
Can you set waypoints(both attack and movement) with triggers or do I have to use that damn region arrays and crap?

IF YOU SAY NO I WILL KILL YOU

jk...
10-23-2003, 12:10 AM#2
Thunderroms
I dont exaxtly know what you mean... but im ganna say yes, casue almost anything thats podible to do in WC3 is posible to do with triggers :)
10-23-2003, 12:12 AM#3
Biflspud
See, I wanted to say no, just to get Hunter all mad and stuff and he'd have to bluster that he'd have to kill me. But you went and said yes, therefore diffusing his unholy wrath.

Phooie. :ggani:
10-23-2003, 12:24 AM#4
Hunter0000
Quote:
Originally posted by Thunderroms
I dont exaxtly know what you mean... but im ganna say yes, casue almost anything thats podible to do in WC3 is posible to do with triggers :)


I mean when you hold shift and set waypoints
10-23-2003, 12:53 AM#5
Cacodemon
Hmm... I can guess JASS algorythm which is 200% JASS and utilizies arrays... And there's no way to detect when Shift is pressed!
10-23-2003, 12:55 AM#6
Hunter0000
no, you don't understand. I dont want it to dectect WHEN you do it, I want a trigger that DOES it.
10-23-2003, 01:02 AM#7
Cacodemon
Ok, create trigger which creates dynamic triggers which fire when unit enters desired regions. Please say exactly how you want to define waypoints so I could say exact algorythm :)
10-23-2003, 01:05 AM#8
Hunter0000
Oh nm I guess thats the only way, I meant to SET waypoints useing a SINGLE trigger not continuis Unit enters region events.
10-23-2003, 01:13 AM#9
Cacodemon
I meant dynamic triggers allocation! But if you want use single trigger you should check every region (f.e. region array) for condition - is desired unit(is) in thar region. If condition check is succesfull, order unit(s) to move next region, else process next region...