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Quest

10-23-2003, 05:24 AM#1
BlazingArrow
I was wondering how to make a cinematic with just dialogue only seen by the player that triggered the event. Im using this in my map to give a player a quest to make a ultimate item, and i dont want the whole world knowing what to do. Also, is there a way to tell if a player already recieved a quest or item, so say that I receive an item from an npc along with the quest, I want to make sure there is no way I could talk to him again and keep getting free items.

All help is appreciated, Thanks.

Blazing Arrow
10-23-2003, 02:12 PM#2
Draco
Did you look at the triggers? There should be a player switch that you can choose from all players or just the triggering player or Player 2 etc.

Yes, there is also a way to do items. There should be an event, like A unit owned by Player 1 aquires an item.

Also, you could use many things to see if a quest was activated, but I'd use a boolean variable to set (Quest1 = True) or something.
10-23-2003, 02:24 PM#3
35263526
Using seperate-player cinematics in multiplayer causes desync.