| 10-23-2003, 05:24 AM | #1 |
I was wondering how to make a cinematic with just dialogue only seen by the player that triggered the event. Im using this in my map to give a player a quest to make a ultimate item, and i dont want the whole world knowing what to do. Also, is there a way to tell if a player already recieved a quest or item, so say that I receive an item from an npc along with the quest, I want to make sure there is no way I could talk to him again and keep getting free items. All help is appreciated, Thanks. Blazing Arrow |
| 10-23-2003, 02:12 PM | #2 |
Did you look at the triggers? There should be a player switch that you can choose from all players or just the triggering player or Player 2 etc. Yes, there is also a way to do items. There should be an event, like A unit owned by Player 1 aquires an item. Also, you could use many things to see if a quest was activated, but I'd use a boolean variable to set (Quest1 = True) or something. |
| 10-23-2003, 02:24 PM | #3 |
Using seperate-player cinematics in multiplayer causes desync. |
