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RPG Input

10-23-2003, 08:21 AM#1
skullmac
Hey all im making an RPG, and I need some input. It's your basic RPG with a character class selection at the beginning. But how would you the WC3 community want that to be played out. As I see it there are two options.

1. Select from the base classes, such as: Barbarian, Paladin, Rogue, Necromancer, Sorceress, Ranger, etc.

2. Have a few base classes, and as they level up they can choose which class to be next. For example.

Base Unit: Fighter
Can choose between Barbarian or Warrior

Base Unit: Mage
Can choose between Warlock or Wizard.

Base Unit: Healer
Can choose between Cleric and Druid.

You get the idea. Well I need some input on this. What do you think?
10-23-2003, 08:26 AM#2
arknick
The second would be more tedious to do... but makes it more interesting...

I'd probably just go with the first
10-23-2003, 10:12 AM#3
ObsidianTitan
If you make the characters saveable i would go for the second option, it will add a new dimention to the map.
10-23-2003, 12:39 PM#4
Plasma[Blade]
It depends what kind of RPG it is. I'm guessing that this is multiplayer, so if you want the map so have more replayability, I'd go with the second option. It's more complicated but makes it more fun, IMO.
10-23-2003, 01:02 PM#5
Biflspud
You could go for broke and have heroes buy their skills -- see if it's not possible to add a level 1 hero skill to a character from purchasing an item at a shop? That way, upon levelling up, a hero can choose to either add their skill point to the a skill they already posess, or add a new skill to invest points in.

That'd be a fair amount of work, but that would free up players to purchase any skill that tickles their fancy, or just be *** beaters with one or two skills.
10-24-2003, 03:47 AM#6
skullmac
MORE INPUT!!! :ggani:
10-24-2003, 04:01 AM#7
Dragon
Don't make it a

You are at town 1
Person: Please kill the monster
*You kill the monster*

You are at town 2
Person: Please kill the monster
*You kill the monster*

You are at town 3...

And so on, those are so boring, so don't make one...
10-24-2003, 04:22 AM#8
Supra God CrK
biflspud. u have so many good damn ideas. you really needa stop posting them cuz i am going to end up with like a million unfinished maps if you keep this up.
10-24-2003, 06:01 AM#9
zergiler
i agree with Biflspud to a degree, but i dont think any spell should be available to anyone. what if each character subclass had its own temple/shop/blacksmith etc in each town where all of one specific class pick from multiple "mage" techniques. something like 9 spells available for each class. where two players could be warriors yet they differ greatly from each other because of the different spell variations.:D just my thoughts keep the ideas rolling.
10-24-2003, 06:14 AM#10
skullmac
biflspud and zergiler, those are great ideas, ill be sure to implement them, keep them ideas rollin!! if anyone wants to help out id be willing to accept the help :D just send me a pm here or email me at [email protected]
10-24-2003, 07:26 AM#11
Supra God CrK
another cool feature would be to add custom weapons. but you would have to know a little about moddeling and remove all unit's weapons than also alpha the skins and remove the weapon than have some weapon models added in and than also trigger the weapons to a unit's hand when it picks it up. i could help with triggers but the rest i am not good at so i wouldn't be able to help quite yet. i am learning tho. i will maybe implement these things into a rpg i will be making soon. at any rate if you choose to do this. be ready for lots and lots of work. and hours of frustration. followed with a little cool relaxing pissed off.

another idea would be to instead of having a hero learn stats pre set at every level. give him 5 stat points that he can assign accordingly on his own. i know how to do this if you would like to know. not all that hard really. but you wouldn't be able to use lumber for anything anymore.
10-24-2003, 07:42 AM#12
Biflspud
Why thank you, Supra! I'm jazzed to hang out and leak out a few ideas; I'd wager it's not too hard to tune me out if I get too pushy.

Zergiler: Agreed -- otherwise, everybody would be a generic hero with a different skin. There should be limits, but a warrior could use some priestly skills to become a paladin, etc.

Skullmac: Thanks for the offer; I'm hip deep in my own RPG at the moment, so I can't promise any full time help, but I'll do what I can.

Supra: I'm learning how to do that -- believe it or not, editing models is REAL easy with Wings3D, but I haven't learned how to get the model "unwrapped," whatever the hell that means. I'll let ya know once somebody tells me.
10-24-2003, 07:54 AM#13
skullmac
Alright so, another question.

1. Should the heroes change to the class that their abilities lean towards? For example, if a warrior has more healing and defensive type spells, he would upgrade to a paladin. Or if the warrior has more death and offensive type spells, he would upgrade to black knight.

-or-

2. Should the players have free choice on whether they want their warrior to upgrade to paladin, black knight, or even just remain as a warrior and learn all his abilities (assuming that his stronger and ultimate ablilites would no longer be attainable at the upgraded stage).

In the case of #2, when the hero does upgrade, shoud he retain all his abilities he had at the previous stage? Or should he get all of his "experience points" so to speak, back, and then choose which abilities to learn (or relearn) from the points he regained.
10-24-2003, 08:22 AM#14
Supra God CrK
@biflspud- wings3d can't unwrap a model. without unwrapping a model you can't put a skin on it. i use 3ds max and it is harder but you can do everything with just that one program. plus it can do more. just its harder. i'm trying to learn skinning first tho before i go to moddeling. i'm a decent skiiner at the moment. not the best but i'm not bad either.
10-24-2003, 09:11 AM#15
ObsidianTitan
An idea of an rpg that i wanted to use is have the differnt characters with their indiviaual skills. Then players are able to buy one (and only one) skill which they can only upgrade with lots or cash. These skills are ones that are not needed but are fun to have i.e. steal, alchamy, weapon smithing and so on.