| 10-23-2003, 08:25 PM | #1 |
i need help with a trigger, used to randomize this is a simple example where i can use it. event: unit enters region1 condition:unit equal to hero = true unit owned by ally to player 1(red) equal =true action: create unit group (nr.1) for player neutral hostile at center of region2 / create unit group (nr.2) for player neutral hostile at center of region2 / create unit group (nr.3) for player neutral hostile at center of region2 / create unit group (nr.4) for player neutral hostile at center of region2 what i need is randomizing so that one of the groups appear in random order :bgrun: |
| 10-23-2003, 08:48 PM | #2 |
I have same script but it realizes random unit creation with user-defined probability. If you need it, I can send that script to you... |
| 10-23-2003, 08:52 PM | #3 |
make a variable that can be a random number. action would look like this action- --set (your variable) = random number between 1-4 than just make an if, than, else action if- --(your variable) is equal to 1 than- --create nr1(or whatever you said) else- --if- ----(your variable) is equal to 2 --than- ----create nr2(or whatever you said) --else and just keep doing this process for all your groups and all random numbers between 1-4. here is something i did for someone else. check here if you don't understand it. http://www.wc3campaigns.com/forums/s...ht=foot+switch |
| 10-23-2003, 09:09 PM | #4 |
supragod--->thx for the reply i think i got it theres just a minor thing when i select the value for my integer variable, i set it to function>math random number>number between 1 and 4, but wenn im pressing ok theres just standing "0 default" in my calue box i tried this several times, and i even made value first to 3, and then to random 1 to 4, but at that point my variable changed back to default |
| 10-23-2003, 09:37 PM | #5 |
matzzzz i told u how to do that... but u never listen.... nvm i tell u tomorrow @ school |
| 10-23-2003, 10:22 PM | #6 |
May I suggest JASS script or you don't need JASS? Your task can be easily resolved using JASS scripts! |
