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how do u make a multiboard

10-24-2003, 01:33 AM#1
Crimsongg137
how do u make a multiboard is it the same as a leader board?
10-24-2003, 01:37 AM#2
Eriond
I just posted about this, please seach before posting... Anyawy, a multi-board requires an advanced editor or JASS to use. A multi board can have like Icons and Pictures, different values and stuff that you can not normally have a leaderboard.

http://www.wc3campaigns.com/images/potm.jpg
10-24-2003, 01:58 AM#3
Crimsongg137
i no wut it is i wanna no how u make it
10-24-2003, 02:48 AM#4
Dragon
Quote:
Originally posted by Eriond
I just posted about this, please seach before posting... Anyawy, a multi-board requires an advanced editor or JASS to use. A multi board can have like Icons and Pictures, different values and stuff that you can not normally have a leaderboard.

http://www.wc3campaigns.com/images/potm.jpg


I want to know too, this could be useful in some way for my sub map...
10-24-2003, 11:32 AM#5
Crimsongg137
well any way since he said that im thinking u have to make it in jass or something like that
10-24-2003, 11:41 AM#6
AllPainful
Your are correct about needing to be made in JASS, and at the same time you are incorrect.

If your read his post more carefully, you will note he said you need to use JASS or an advanced editor.

There are 2 advanced editors out there (That I know of) that have the ability to make multiboards built into them.
1. WE Unlimited
2. UMSWE

Both can be found in the "Map Editing tools" forum.

If you want to use JASS to make it there is a tutorial in the "Trigger & Unit Repository" at the top of the map making forum.
10-25-2003, 01:01 AM#7
Plasma[Blade]
Why couldn't you use the search function to find the answer to this? I found at least 5 topics answering this question by searching...
10-25-2003, 01:29 AM#8
ULTIMA_WEAPON_
Where can you download these expanded WE? Ive been wanting to know since uther party came out.
10-25-2003, 01:32 AM#9
Plasma[Blade]
http://www.wc3campaigns.com/forums/f...ne=&forumid=13

You can find both WE Unlimited and UMSWE 4.0 here.
10-25-2003, 01:34 AM#10
AllPainful
Quote:
Originally posted by AllPainful
Your are correct about needing to be made in JASS, and at the same time you are incorrect.

If your read his post more carefully, you will note he said you need to use JASS or an advanced editor.

There are 2 advanced editors out there (That I know of) that have the ability to make multiboards built into them.
1. WE Unlimited
2. UMSWE

Both can be found in the "Map Editing tools" forum.

If you want to use JASS to make it there is a tutorial in the "Trigger & Unit Repository" at the top of the map making forum.


I prefer WE Unlimited....

To find said editors click on the "Developers' Corner" At the top of this page, then click on the "Map Editing Tools" forum... the WEU and UMSWE threads are both normally on the first page of that forum.





EDIT: Plasma[Blade] beat me to the answer...
:hm:
03-13-2004, 02:54 PM#11
Crimsongg137
how would u make the multiboard refresh well thats my new problem
03-13-2004, 06:31 PM#12
zotax
Um no you do not need WE unlimited or any advanced editors, multiboards were introduced in GUI form to the basic WE a while ago
03-13-2004, 06:34 PM#13
zotax
Oh and heres some stuff i posted earlier if you still need help. It basically guides you through the setup process.
Code:
Multiboard-Create a multiboard with X rows and X columns titled (Whatever)
-Fairly self explanatory, I dont think mutliboards can be created at Map Intializaton, but it doesnt really matter.
From there you have several options, you can set display style or set display text. Display style does things like whether it shows icons or hides icons. Note if you set the row or column number to 0 it will affect all the rows. Set text basically just sets what you want the multiboard text to be eg SEFA or Name of Player 1. So a basic multiboard setup would be:
Code:
Create a multiboard with 2 columns and 4 rows
Set display style for row 0 and column 0 to hide icons, show text
Set the text for last created multiboard in column 1 row 1 to Team1Kills
Set the text for last created multiboard in column 1 row 1 to Team2Kills
Set the text for last created multiboard in column 1 row 1 to Team3Kills
Set the text for last created multiboard in column 1 row 1 to Team4Kills
Set the text for last created multiboard in column 2 row 1 to (Convert Integer to String(TeamKills[1]))
Set the text for last created multiboard in column 2 row 2 to (Convert Integer to String(TeamKills[2]))
Set the text for last created multiboard in column 2 row 3 to (Convert Integer to String(TeamKills[3]))
Set the text for last created multiboard in column 2 row 4 to (Convert Integer to String(TeamKills[4]))
Show Last created multbioard
Loops as usual are extremely helpfull for setting up multiboards eg
Code:
For each integer from 1 to 12
--Set the text for last created multiboard in column 1 row (Integer A) to (Convert real to string(Player name of Player(Integer A)).
--Set the text for last created multiboard in column 2 row (Integer A) to (Convert integer to string(PlayerKills(Integer A)).
You can also show multiboards to only 1 player using Local Player. And note that there is also a Set Width function which will basically enforce the size of that row/column to whatever. Someones probably already answered this on msn, but flag i though illd write this anyway. I might as well make this into a psuedo tutorial or something, is there anything else I should add?
03-13-2004, 06:46 PM#14
Crimsongg137
i figured that out while ago i want to no how to refresh
03-13-2004, 07:05 PM#15
cangrejo
If you want all players to have 1 score theyr own, make an array integer variable and name it Kills

Code:
Event: A unit is killed
Condition: Boolean - Owner of unit(dying unit) == enemy of (owner of (killing unit)
Actions: Set Kills[playernumber of (killing player)] = Kills[playernumber of (killing player)] + 1 
Actions: run "kills update" trigger



the "kills update" trigger:
Code:
Actions: For each A integer from 1 to 12 do actions[list][*]Multiboard change value column (the one where u have kills) row: (For Loop integer A)  to string(Kills[For Loop integer A])[/list]


I am not 100% sure about the syntax because i didnt want to open the editor just to reply to a post.. well, good luck anyway. I think this should work