| 10-24-2003, 02:40 PM | #1 |
(Disclaimer: I'm still in the tinkering phase of model editing, so while I understand that 3dMax is the thundering lord of all modelling programs, I'm just getting my toes wet and I'd like to start simple. So don't bother bashing Wings3D; it's good enough for my purposes right now.) I'm getting a start in doing some model editing, and I've successfully exported .mdx files, converted them into .3ds, opened them up with Wings, and done what I've wanted to (largely making weaponless models). But now I'm stuck -- I'm aware of the idea that I need to "unwrap" the model, but the program that was recommended to me, LithUnwrap, doesn't exactly make it easy for somebody with no experience to get anything done. If anybody has some background in getting models wrapped, using LithUnwrap or some other easy-to-come-by tool, could you give me a few pointers? |
| 10-24-2003, 02:49 PM | #2 |
ppl seem to like uvmapper instead of lithunwrap 3d. btw dont bother goin to the official lithunwrap site cuz they changed it to ultimade unwrap and you gotta pay. |
| 10-24-2003, 02:53 PM | #3 |
I did get the free version of LithUnwrap, but I don't a clue how to use it, so fat lot of good that does me. I'll give UvMapper classic a go -- could you give me a quick rundown on what it is I'm to do to go about unwrapping? |
| 10-24-2003, 02:55 PM | #4 |
most uv mapping proggys will make screen shots at different presepctives of the model. then you'll allow you to save all the screenys into one uv map. save in any format you could handle, and open in a paint proggy. then when you change your applied textures to your painted uv map,it'll be mappped. |
| 10-24-2003, 03:18 PM | #5 |
Immelman, you're going to have to be patient with me (well, alright, you don't HAVE to, but I'd sure like it) -- I'm surely missing something. All I want to do, at this stage, is edit down, by shrinking, parts of the model I don't want. In the example attached, I shrank the club of the one headed ogre model and the thorns on the mur'gul slave model. I did a real simple CnP job on the skins, but it's otherwise largely unchanged. When I convert the .OBJ file to a .MDX and import both into the map, here is what I get: |
| 10-24-2003, 03:44 PM | #6 |
These horrible freaks don't have any animations, so they just slide all over the map, with some goofy box-shadow thing projecting in front of them. They are, in their own way, funny, but they're so not what I'm looking to do. Help? |
| 10-24-2003, 04:23 PM | #7 |
Seems like you jumped over the step where you're supposed to edit the MDL... |
| 10-24-2003, 05:17 PM | #8 |
That wouldn't surprise me. Got a tutorial you'd recommend? I've scratched my head in some confusion at a variety of them. |
| 10-24-2003, 11:02 PM | #9 |
Haha Bifl, I love the way you "speak." >This< tutorial is for 3DStudio Max, but hopefully the section you need (editing the .mdl text) is still pertinent to Wings3D. Scroll down until you see "Step 5: Editing the MDL" and give it a shot. |
| 10-24-2003, 11:21 PM | #10 |
hey jacinthe name your ice sentry skin shiva ;p |
| 10-25-2003, 02:11 AM | #11 | |
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Wings 3D > 3DS Max ITs simpler, and costs nothing... |
| 10-25-2003, 05:24 AM | #12 | |
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Why thanks, Jacinthe, and thanks for the pointer -- it's 1 AM, so I'm not exactly at my best for deciphering new programs, but it'll give me something better to do than watch Pokemon: Why Won't It End Quest tomorrow AM. :D TPT: My feelings exactly, but I wanted to diffuse any editor wars before they even brewed up. I don't care about the tools, I just want to get the job done/learn if I'm interested in adding model work as a hobby. |
| 10-25-2003, 07:18 AM | #13 | |
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