| 10-24-2003, 09:51 PM | #1 |
Greetings. Does anyone happen to know of a way to keep computer-controlled units from using their abilities automatically? Disabling the ability itself is not an option, since human players controlling the unit need to be able to activate them. |
| 10-24-2003, 11:48 PM | #2 |
Pick Every Unit Owned by (Player #). Unit - Remove Ability (Ability) from (Picked Unit) Wouldn't htat work? And if you wanted to use them, in the trigger you could just add it back again... |
| 10-24-2003, 11:58 PM | #3 |
use the trigger disable abilty for nuetral hostile. than the abilty will only be disabled for nuetral hostile and not everyone else. |
| 10-25-2003, 03:12 AM | #4 | |
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| 10-25-2003, 03:43 AM | #5 |
There is no ai. It doesn't need the ai to decide to use the appropriate abilities. I'll try out your suggestion, Supra God CrK. That's not an area I'm particularly familiar with, so we'll see. |
| 10-25-2003, 04:04 AM | #6 |
very easy make a trigger that looks like this.... event- --map initialization condition- --none action- --wait 1 second(i hear there is a bug with map intial) --disable (spell name for creep) for nuetral hostile gotta disable all the spells that the creeps have. |
