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Disabling computer control of units

10-24-2003, 09:51 PM#1
Panto
Greetings.

Does anyone happen to know of a way to keep computer-controlled units from using their abilities automatically?

Disabling the ability itself is not an option, since human players controlling the unit need to be able to activate them.
10-24-2003, 11:48 PM#2
Eriond
Pick Every Unit Owned by (Player #).

Unit - Remove Ability (Ability) from (Picked Unit)

Wouldn't htat work? And if you wanted to use them, in the trigger you could just add it back again...
10-24-2003, 11:58 PM#3
Supra God CrK
use the trigger disable abilty for nuetral hostile. than the abilty will only be disabled for nuetral hostile and not everyone else.
10-25-2003, 03:12 AM#4
Phil_123
Quote:
Originally posted by Panto
Greetings.

Does anyone happen to know of a way to keep computer-controlled units from using their abilities automatically?

Disabling the ability itself is not an option, since human players controlling the unit need to be able to activate them.
remove the Use Melee AI action in Map Init.
10-25-2003, 03:43 AM#5
Panto
There is no ai. It doesn't need the ai to decide to use the appropriate abilities.

I'll try out your suggestion, Supra God CrK. That's not an area I'm particularly familiar with, so we'll see.
10-25-2003, 04:04 AM#6
Supra God CrK
very easy make a trigger that looks like this....

event-
--map initialization
condition-
--none
action-
--wait 1 second(i hear there is a bug with map intial)
--disable (spell name for creep) for nuetral hostile

gotta disable all the spells that the creeps have.