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Skill level help

10-25-2003, 03:22 AM#1
Karazy
I need soem help with a triger.

I need to have a condation so that it will have to be at a spacific level for it to work because there is a diffrent effect at each level.
plz HELP ME

edit- also if some one could tell me how to make it so when i do a abily it will play spacific anamimations ie: it will play the smoke from when u pick up a tome when u are a hero.
10-25-2003, 04:11 AM#2
Supra God CrK
sigh...people need to search for this first. i have posted this answer like 4 to 5 times already. anyways i will post a link here in a sec. i think i may create a tut for this. no one seems to understand how easy it is.

here is the link
http://www.wc3campaigns.com/forums/s...threadid=33136
10-25-2003, 02:17 PM#3
Karazy
ok i basicly have an idea now but how do i set "hero abilty learnd" to a custom abilty?
10-25-2003, 02:50 PM#4
Zachary_Shadow
There is just one problem with this Supra, you will need to base your skill off an existing one. You can't pick custom skills.

But it works fine IF you have based it off one of the skills present. This means, that you can only have ONE of EACH kind, doing this trick :)

This is what I gather, but IF you have ANY way to show custom abilities like that, I WANT TO KNOW, cos it's pissing me off :P hehe
10-25-2003, 02:57 PM#5
Karazy
Yes tell us this is for a hero arena so odds are i will be reusing a base abilty with more then 50+ heros

hmm this is confusing me

event-unit starts the effect of an abilty
Condtion-Abilty being cast = to Lightning Bolt
Action-enviroment - create entrie map ashenvale rain(heavy)
-Wait 5 secs
-Play sound lightningbolt at 100.00% volume atched to Varible(u)
-Set life of Varible(u) to varible%
-Wait 5 secs
-Enviroment - Remove last created enviroment

the proplem is the enviroment and sound will not play can someone explain.