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What looks better?

10-25-2003, 06:49 AM#1
Supra God CrK
NOTE: THIS DOES NOT APPLY TO DOODADS I HAVE NOT PUT DOODADS INTO THE FIRST SCREEN YET. THIS ONLY APLLIES TO THE TILESET AND NOTHING ESLE.


which screen would be better? should i go with the first picture? meaning have the grass along the water banks and than the grassy dirt and finally just the dirt or should i go with just a random look. like in screen number 2? please keep in mind the doodad work is not included at all. thank you for voting.
10-25-2003, 06:50 AM#2
Supra God CrK
Screen 1 here
10-25-2003, 06:51 AM#3
Supra God CrK
Screen 2
10-25-2003, 06:54 AM#4
ULTIMA_WEAPON_
what would this be used for? o well, i would say screen 2 because for some reason, i prefer it.
10-25-2003, 07:00 AM#5
FyreDaug
Either the doodads are way too large or the units are way to small. The preportions suck.
10-25-2003, 07:33 AM#6
SnorFace
the screen shot are ugly :nono: (add more terran)
10-25-2003, 07:35 AM#7
Supra God CrK
some thinmgs are on hills. makes them look bigger. but the screens do look different than the game. for some reason they look wierd. at any rate the unit is of no importance and either are the doodads.
10-25-2003, 08:46 AM#8
Zachary_Shadow
2, random is the safe way to go. Screen 1 looks "organised", nature isn't organised :)

@Fyredaug: d'oh :P U posted nothing about the screens, only about units and dooads :P rofl :) Read the FIRST post, before posting :) hehe

What is this for Supra? Looks pretty
10-25-2003, 10:51 AM#9
Fladian
I would say screen 2 too. Pretty much the same reason as Zachary_Shadow...
10-25-2003, 03:29 PM#10
Anvilsmith
You could use a hybrid solution: have the randomness be inclined towards grass as the terrain approaches the river, while on the other side, allow more dirt (with a few pockets of grass thrown in). Mix the different terrain types, have a few rough triangles/trapezoids of dirt cross the grassy area and touch the river, but don't make it entirely random - keep it at least somewhat reasonable, with unclear regions that intersect each other. Other than that, try not to use such long and linear borders, especially not if you have them meet at straight angles... It just looks like you're using the larger brushes, and makes it feel a bit like a chessboard.
10-25-2003, 03:41 PM#11
Mandrilx
Screen 2 def. :D
10-25-2003, 07:47 PM#12
Supra God CrK
this is a altered melee map. i will post some real screens later on tonight of it. i tried to get as few doodads as possible. i will get some real ones around 1 a.m. central time. thanx for the input.
10-25-2003, 08:06 PM#13
Vilex
#2 for me!
10-25-2003, 08:09 PM#14
Plasma[Blade]
I'd say screen 2 as well. Screen 1 just doesn't look natural enough... Plus, the Paladin... it looks like he's plotting something... I can see it in his eyes...

*steps out of topic*
10-25-2003, 08:27 PM#15
|)@rk-Revenant
Definitely screen 2