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I have another "Why won't this work" question...

10-25-2003, 08:01 AM#1
AllPainful
EDIT: Never mind, changed triggers around, don't need these triggers to work anymore. Disregard and close board please!
10-25-2003, 09:11 AM#2
Tiamazzo
Might try this. Same thing, but instead of having figuring out who the owner is in the events, you do it in the conditions. I dunno, but I think the way you have it, each player would have to have a unit die.

I also took out the condintion about where the unit died. It was a little redundent. There might also be a problem with the do nothings, but I dunno. I play with it myself, and see what would work.

Code:
unitdiesneargate
    Events
        Unit - A unit Dies
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Owner of (Dying unit)) Equal to Player 1 (Red)
                (Owner of (Dying unit)) Equal to Player 2 (Blue)
                (Owner of (Dying unit)) Equal to Player 3 (Teal)
                (Owner of (Dying unit)) Equal to Player 4 (Purple)
        ((Dying unit) is A structure) Equal to False
    Actions
        Wait 2.00 seconds
        If ((East Gate <gen> contains (Dying unit)) Equal to True) then do (Trigger - Run closeE <gen> (ignoring conditions)) else do (Do nothing)
        If ((West Gate <gen> contains (Dying unit)) Equal to True) then do (Trigger - Run closeW <gen> (ignoring conditions)) else do (Do nothing)
10-25-2003, 11:35 AM#3
Tiamazzo
I dunno. I don't think running close twice would be a problem

Try disabling the trigger and running the map.
10-25-2003, 11:50 AM#4
AllPainful
Tiamazzo, thanx for the attempted help... but thats ok.