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Help: FyreDawg's tftwe mod pack

10-26-2003, 01:24 AM#1
Ligature
Ok... I'm trying to accomplish one thing: swap one cliff tile for another. I've got FyreDawg's tftwe mod. Can I just copy certain files from it into the appropriate directories, or are they all necessary?

So far I'm pretty sure that "Tiles Cliffs\Cliffs.txt" and "Tiles Cliffs\Tiles.txt" have to be copied... do the .slk files need to be copied too?

Also, will maps made with these changes work for people without these files?

Thanks for any help you folks might be able to render...
10-26-2003, 01:30 AM#2
SpectreReturns
You need to copy the slks too.

This will not work unless you have it in the map. Custom cliffs dont work in maps eather.
10-26-2003, 01:50 AM#3
Ligature
Thanks a bunch... Here goes nothing!
10-26-2003, 03:40 AM#4
FyreDaug
Also, your best bet is to go with UMSWE 4.0, all of my functions are in it, plus many more. I suggest getting that.

PS. It's FyreDaug.
10-26-2003, 06:52 AM#5
PitzerMike
But for changing the cliff tiles for existing maps you still have to hex edit the w3e file.