| 10-26-2003, 03:19 AM | #1 |
I'm not sure if other people have found this out, but.. I have just discovered active buttons can be in any path and an inactive one will still work if it has the same name but with "DIS" in front of it (don't need to have the "BTN") under ReplaceableTextures\CommandButtonsDisabled\ eg: active: "Anypath"\Counter.blp inactive: ReplaceableTextures\CommandButtonsDisabled\DISCounter.blp |
| 10-26-2003, 05:16 PM | #2 |
Ok, I'm an active skinner and I've heard from a lot of people icons don't require a path (from the icon you skinned) and from a lot of other people, I've heard icons DO require another icons path. So which is correct, do icons require another icons path, or not? I don't think icons require a nother path but I want to be 100% sure. |
| 10-27-2003, 03:57 AM | #3 |
Sorry to double post, but, anybody? :( |
| 10-27-2003, 03:13 PM | #4 |
if you didn't work it out from my post, normal active icons do not require any path, but the disabled version does. |
| 10-27-2003, 09:10 PM | #5 |
Are disabled versions of an icon required to be imported in order for the icon to work? |
| 10-27-2003, 10:43 PM | #6 | |
they are not required, but if you don't have them a bright green square will show when the buttons are disabled (such as when pressing f10, higher lvl required, hero dead etc.) Edit: Quote:
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| 10-27-2003, 11:27 PM | #7 |
K, thanks for lifting my confusion (= lol, I just realized something, I know you from the wciii mapping forums. ^^ |
