| 10-26-2003, 04:43 AM | #1 |
heres an armered archer plz give comments.. also, i figured out how to put hero glow on a unit with out editing it in notepad!! so i got hero glow on an archer(which has no hero glow) heres the picture |
| 10-26-2003, 04:56 AM | #2 |
backside |
| 10-26-2003, 07:33 AM | #3 |
You can attach hero glow as a special effect. You just need to .mdl edit to remove hero glow. |
| 10-26-2003, 08:12 AM | #4 |
dang! theres a flaw.......the heroglow is always red, even if ur team color is blue or somethin:( :( :( :( :( |
| 10-26-2003, 08:36 AM | #5 |
Guest | firstly wrong thread. goes in the gallery. secondly , read this http://www.wc3campaigns.com/forums/s...threadid=33881 -MOVED- |
| 10-26-2003, 02:20 PM | #6 |
get a better shot, its hard to see the skinn... |
| 10-26-2003, 03:10 PM | #7 | |
Quote:
Really? How? |
| 10-26-2003, 03:39 PM | #8 |
i don't like that skin, doesn't looked armored at all and how do you add hero glow with the effects trigger? |
| 10-28-2003, 03:21 AM | #9 |
I extracted the model of the keeper of the grove, i moved every part of his body except the hero glow part above the origin of the model, i imported the model in, i made a new ability(orb of corruption), i changed the model from orb of corruption to the imported model, i attached the model to the origin, and i gave the archer this ability. the reason i didnt delete the keeperof the grove model is because when u use the obj-->mdx, it doesnt allow you to have deleted any vertices from the original model you are editing. This means that when you are in game, the keeper of the grove is floating above the archer, but far enough above the archer so that you cant see him. edit:i have resently made the armored archer much better.....but im too lazy to post a screenshot:gsmile: |
