THE ENTIRE METHOD:
make a new image 128 x 128 or 256 x 256, using paintshop pro, or anything that can allow 32bit color bitmaps...(im not sure if this has to be 32 bit on map previews, but it does for loading screens), and save you new bitmap. now, get an image file converter and convert it to a tga image, and rename it war3mappreview.tga. import it into your map, with the custom path war3mapPreview.tga (again) and there you go:D |